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Thread: Dying as healer

  1. #11
    Player
    AlexandraFreya's Avatar
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    Jul 2019
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    7
    Character
    Naamah Seraqa
    World
    Zodiark
    Main Class
    Summoner Lv 100
    I can get that it really sucks and clearly it can make healers feel rather unneeded there in the first place; but for the time there isn't alot you can do on this one. It's mostly about respecting other player's time and reseting a Dungeon boss can add a fair amount of extra time to a run. (Assuming of course both DPS are still alive).
    I'm not sure an auto rez is the right way here though, Perhap some kind of duty action tied into the actual duty itself (I feel this would give better control over which duty would have it or not), It could be that when someone is OKed in a set duty a glowing orb appears over there body and if a player runs over that orb they are given a duty action with a single charge (a basic Rez spell). This would mean that it would be up to any DPS to grab the orb and Rez the healer in question. Of course the duty action charge would be lost on death or if the fight itself ends (Just to prevent players holding onto it). I know this seem like I'm making it overly complex (because I am) but it changes the idea from a passive rez to an active rez.

    Also I am trying to remember if any of the DF light party duties have duty actions already in them...I don't remember any myself but there might be, which would make this difficult.
    (0)

  2. #12
    Player
    Avoidy's Avatar
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    Jun 2020
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    1,284
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    In tera they solved this by just allowing healers to cast a buff on themselves that would auto-revive them sort of like the Regulators do for the characters in Solution 9. In this way, healers essentially had a second life since they were squishy and vitally important. Made learning new content as a healer feel way less nerve racking too, because it didn't feel like everyone else in your team had infinite opportunities to screw up except you.
    (1)
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  3. #13
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Avoidy View Post
    In tera they solved this by just allowing healers to cast a buff on themselves that would auto-revive them sort of like the Regulators do for the characters in Solution 9. In this way, healers essentially had a second life since they were squishy and vitally important. Made learning new content as a healer feel way less nerve racking too, because it didn't feel like everyone else in your team had infinite opportunities to screw up except you.
    Here's an idea.

    New Healer role action (Level 64): Reraise.
    Cast Time: 8 seconds (Recast 2.5 seconds)
    Cooldown: 60 seconds.
    Effect: Grants "Reraise" to a target for 120 seconds. If target reaches 0 HP, "Reraise" is consumed, fully heals the target, and is replaced with "Aether Sickness" for 60 seconds.
    Aether Sickness effect: Decreases Strength, Dexterity, Mind, and Intelligence by 10%. (Essentially a weaker version of Weakness/Brink of Death).
    *Can only be cast while in combat.
    *Cannot be cast on a player under the effect of Aether Sickness.
    (1)
    Last edited by LibitIncarne; 08-20-2024 at 07:51 PM.

  4. #14
    Player
    Naryoril's Avatar
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    Sep 2013
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    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LibitIncarne View Post
    Here's an idea.

    New Healer role action (Level 64): Reraise.
    Cast Time: 8 seconds (Recast 2.5 seconds)
    Cooldown: 60 seconds.
    Effect: Grants "Reraise" to a target for 120 seconds. If target reaches 0 HP, "Reraise" is consumed, fully heals the target, and is replaced with "Aether Sickness" for 60 seconds.
    Aether Sickness effect: Decreases Strength, Dexterity, Mind, and Intelligence by 10%. (Essentially a weaker version of Weakness/Brink of Death).
    *Can only be cast while in combat.
    *Cannot be cast on a player under the effect of Aether Sickness.
    I think the general idea isn't bad, but imo it would need to be more restrictive. Like: it's only a self cast, and it can't be used if you are under the effect of Weakness/Brink of Death. That way you can survive the occasional screwup, with emphasis on occasional.
    (0)

  5. #15
    Player
    Kyanari's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    31
    Character
    Canary Underlight
    World
    Gilgamesh
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LibitIncarne View Post
    Here's an idea.

    New Healer role action (Level 64): Reraise.
    Cast Time: 8 seconds (Recast 2.5 seconds)
    Cooldown: 60 seconds.
    Effect: Grants "Reraise" to a target for 120 seconds. If target reaches 0 HP, "Reraise" is consumed, fully heals the target, and is replaced with "Aether Sickness" for 60 seconds.
    Aether Sickness effect: Decreases Strength, Dexterity, Mind, and Intelligence by 10%. (Essentially a weaker version of Weakness/Brink of Death).
    *Can only be cast while in combat.
    *Cannot be cast on a player under the effect of Aether Sickness.
    I like the idea but I prefer it's best to be available out of combat. Something that works like motifs that it gets insta-cast out of combat but with long CD during combat will also do. We already have weakness after raise so there's no need to apply it again. That'd be a huge penalty if we keep brink of death.
    (1)
    Last edited by Kyanari; 08-21-2024 at 05:05 PM.

  6. #16
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by Avoidy View Post
    In tera they solved this by just allowing healers to cast a buff on themselves that would auto-revive them sort of like the Regulators do for the characters in Solution 9. In this way, healers essentially had a second life since they were squishy and vitally important. Made learning new content as a healer feel way less nerve racking too, because it didn't feel like everyone else in your team had infinite opportunities to screw up except you.
    Yeah, this is kind of my take on it. Life 3 / Reraise is a thing that already exists in FF, so adding it in FF14 as a buff specifically usable in low-end content would be fine to me. Basically just the healer version of "tank privilege".
    (0)

  7. #17
    Player
    Aviatorhead's Avatar
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    Jul 2024
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    65
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    The issue isn't that you die and can't be brought back to life, it's that you die and everyone else lives. In a game with the Role Trinity, every job needs to depend on the others. DPS and tanks shouldn't be able to stay alive for meaningful periods of time without a healer's support; the times when they can stay alive represent a glaring flaw in the Trinity.

    In most fights, DPS will end up dying to unavoidable damage, but tanks can (slowly) solo the majority of boss fights because their sustain is through the roof. Outside of double-pulls, healers generally don't have much of a job to do.
    This sounds the most correct to me. I didn't really want to come in here screaming for nerfs to anyone's class/job but like. It happened again the other night, where I was in the DT dungeon with the giant guy at the end. Died at the green wind part and proceeded to sit and watch my remaining team finish it for the next half of his hp bar. Only for them to wipe at .3% anyway.

    I am not married to the idea of an auto revive. Just that I want to actually play the game. Each time this happens to me on healer I remember how this absolutely doesn't happen to me on tank/dps, and it ends my healer q session for the day.
    (1)

  8. #18
    Player
    Aviatorhead's Avatar
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    Jul 2024
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    Character
    Honey Slaughter
    World
    Excalibur
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    Culinarian Lv 90
    Quote Originally Posted by Jaxtaro View Post
    Imagine how everyone who dies after you and is also unable to rejoin, or who on every single raid waits patiently for their lowest priority res also feel, because you're not uniquely inconvenienced.

    What's more, this entire "If I die, we deserve to wipe" sense is insanely toxic.
    Well, if you read what my og post said. I'm talking specifically 4 man dungeons. Bc if I die on healer in a 4 man and we don't have either of the 2 rez dps then I am dead for the remainder of the fight. And with the current balance state of tank/damage, they don't really need heals to keep them up. They can just force me to sit there for minutes on end, doing nothing while they get to play the game. It's not fun, it's not how ppl should be punished for dying on healer.
    (1)

  9. #19
    Player
    Connor's Avatar
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    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Am I the only one who thinks any form of Reraise just makes things too forgiving ?

    I mean, what’s the point of having mechanics if healers can just say ‘Naa, I won’t do this one’, kill themselves then get back up while everyone else is running around like headless chickens actually doing the mechanics lol. Wouldn’t they need to redesign the entire battle system to accomodate it? Otherwise it’d break most encounters. I guess they could make it so it only takes effect if at least one other party member is still alive to avoid using it for ‘cheesing’ mechanics

    Personally I think if they’re not willing to extend Raise capabilities so other jobs besides RDM/SMN (phys ranged?) can actually assist healers, they should just make Phoenix Downs useable during combat. Keep the ‘1 at a time restriction’ if necessary so each non-healer/rdm/SMN can only raise once per dungeon. Reraise seems a little too much to me though.
    It seems a bit weird to me for healers to be able to completely undo their mistakes while other roles just have to lie on the floor and regret their life choices.

    Though, I could see it causing an influx of healers since they’d essentially become ‘easy mode’ compared to other roles, though I’m not sure that’d be a net positive lol
    (1)

  10. #20
    Player LibitIncarne's Avatar
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    Jul 2024
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    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Connor View Post
    ‘1 at a time restriction’
    A 5 minute cooldown would also work. Tie it to the same cooldown as Tinctures, too.
    (1)

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