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  1. #11
    Player
    AlexandraFreya's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    Naamah Seraqa
    World
    Zodiark
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Collin_Sky View Post
    please dont ever make suggestions about job balance again
    Had me scared for a moment there, but then I realized when I post the thread I didn't get the message "Waiting for approval from Collin_sky" So I should be good I think.

    That being said, It would appear that tanks don't like the idea since it make them rely too much on Healers to be able to stay alive and Healers don't like it cause they want to heal Health and not Endurance....so...no one wins.
    Fair enough, It was just a random idea but I understand that it's senseless to run an idea that both sides are unhappy on.
    (1)

  2. #12
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,120
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AlexandraFreya View Post
    Soo...put you down for a no then?
    (Also..there was nicer ways to say you didn't like the idea)
    Eh? It's a fantastic idea, actually. You've essentially described how HP ought to work -- and actually does work in the levels before tanks get their gobs and gobs of self-healing and party-healing.

    And therein lies the problem. There's nothing stopping endurance going the same way HP did -- that one specific ability to restore it will eventually become two, then three, then potency crept, etc. etc.
    (1)

  3. #13
    Player
    AlexandraFreya's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    Naamah Seraqa
    World
    Zodiark
    Main Class
    Summoner Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Eh? It's a fantastic idea, actually. You've essentially described how HP ought to work -- and actually does work in the levels before tanks get their gobs and gobs of self-healing and party-healing.

    And therein lies the problem. There's nothing stopping endurance going the same way HP did -- that one specific ability to restore it will eventually become two, then three, then potency crept, etc. etc.
    I can see how the idea could just be kicking the can down the street type thing, though I could come back in 3 years and suggest "Tank spirit!" "Tanks endurance healing effect now cost spirit and this time 100% healers are the only one to can restore spirit"
    Also just encase that wasn't clear
    /s
    (1)

  4. #14
    Player
    Chiru_Kai's Avatar
    Join Date
    Jul 2024
    Posts
    80
    Character
    Chiru Kai
    World
    Brynhildr
    Main Class
    Sage Lv 100
    This ability would be kinda fun if it's exclusive to invulnerability.

    Say that a tank's invulnerability skill is locked when in dungeons/raids, and it has to be unlocked by a healer using a role skill on the tank(s), giving a specific buff required to become invulnerable.
    Also means that any invuln uses are controlled by the healer, no more that classic jumpscare of "omg this GNB dropped from full HP down to 1 right after I used Benediction already".


    Also... the way how you describe it is kinda... counterproductive to the goal?
    Why would you give tanks a unique resource in order to use tank skills... claiming that you would need healers to provide that resource... but then also give tanks a way to acquire that resource without healers?
    Still means that healers are optional as tanks can just gain the resources themselves.
    (0)

  5. #15
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    I feel like this would be a novel concept for a new tank, but wedging it into existing ones probably isn't ideal.
    (0)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

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