I don't play enough MCH to comment on those changes, all I would like to see for them is there AOE rotation get the same love and care that their single target did. Don't care how they do it, but good god it's the worst AOE rotation in the game and is an insta no play for me in dungeons and field map styled content where mobs exist for that reason alone.
The Bard and MCH notes I can definitely comment on though:
-EA charges. Yes. A thousand times yes. Like this is the number one that every Bard is asking for and it should be a no brainer. And with how bad ranged damage in general is there shouldn't even be need for a compensation nerf. Just throw it on and call it a day. The constant choice between clipping aGCD and letting it drift is easily the WORST part of the job and its a huge shame because this is the most playable and fun BRD has been since Stormblood, DT BRD has really shown some good care in bringing the job back to prominence after two expansions of negelct.
-WM changes. I feel back and forth on this. On one hand it is good skill expression. On the other hand it is REALLY annoying to have that proc happen RIGHT when you need to use EA. And using a 2 proc PP just really doesn't feel satisfying. Not sure on this one. I wouldn't be opposed to it, but I also would like to something different.
-Barrage CD cut in half. Yep. Right there with the change to EA, this is a big need. Add some more stuff to do in the downtime of the jobs 1 min. Give it some more power outside of sidewinder in that moment. Especially since RA is the weakest of the burst window GCD's it doesn't hurt to have it duplicated so we get more uses out of it (plus i mean it also just looks damn cool, I wanna see it used more often).
-Repelling: Yeah. Personally I don't care if they just give Bard their own version of En Avant, just dont give them a bunch of charges, and also do the same for MCH. Too many jobs have too many movement tools at this point, and these jobs mobility are supposed to be a strong point. Once you are the odd man out and everyone else has something that you don't, it ceases to be "unique" and instead becomes a weakness. All the casters and even some of the healers have stronger mobility options now, to go along with every single melee. Give the same to BRD and MCH, or start taking it away from those jobs (which spoilers, is never gonna happen).
-I also personally would ask for the ability to stack two instances of Hawks Eye, but that is more of a pet peeve want. A Bane effect on Iron Jaws or sidewinder (if there is a concern about BRD getting to strong in AOE) would also be really nice. But above all there needs to be a fix for songs rigid alignment issues, so that deaths and small rotation gaffes can be fixed. Hell even if its just a cooldown change that is enough to allow for fixing the song flow but not enough for any cheesiness, I will take it. But that should be right up there with second charge of EA in importance.
For Dancer:
-Tilana: Yeah this is really annoying and has messed up the flow of Dancer. And flow is really all Dancer has. Especially with having so many "so and so ready" traits on other jobs to insure no over-capping happens, this really is just a bizarre change. Make it Dance of the Dawn ready at the bare minimum, but also the extra 50 espirit charge should really be looked at overall.
-Improv: Yeah I'd really like to have this ability reworked entirely. sure you can weave it for a weaker version, and I do, but that doesn't make it satisfying to do. Change it up. Maybe make it so it's not a channel and is instead is a buff that allows you to weave in oGCDs to gain stacks so that you can then use it's full power. As of now its full power can only be used in downtime moments and downtime moments already are frustrating as is, so the dev team doesn't put them in often.


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