Regarding the OP:
- I do agree with Empyreal Arrow and it's also been suggested multiple times by the most knowledgeable people on the job's theorycrafting as well.
- Minuet: I do not agree with this change because it would remove proc management when it comes to Pitch Perfect. Currently the whole optimization you can do is to spend them at 2 charges before an Empyreal Arrow in order to prevent overcap. If you do this, you should not overcap in the current state of the job, which means the only reason to get a Chakra-like system would be to remove this optimization caused by EA. Personally I think it would be a shame to lose it in exchange for nothing in terms of gameplay. It's what makes Minuet currently a step above Ballad in terms of engagement for me.
- Resonant: agreed, and BRD already has other 2 minutes nukes, notably Radiant Encore.
- Repelling: in essence I do agree that this ability is absolutely useless and it's a meme that I sometimes use just to feel alive. It could need replacement or just removal. I had a wild idea and wanted to make it proc Resonant actually so you'd actually have to use it and be considerate of when and where, but they'll never do that ofc.
- Flamethrower definitely needs help. Of the many solutions offered: generating heat, or consuming heat for way higher potency, or adding stacks like in its old pvp form where the longer you keep it active the higher the damage, or interacting with bioblaster by consuming all bio charges for a big effect. There is many things they could do to make this skill more interesting, and actually useful.
- ACB: a common suggestion yeah.
- Battery: I actually expected Collider to be an AoE finisher move when I first saw MCH in the Endwalker job trailer, but alas... It would definitely help if they gave it an AoE effect. A king would be neat but I assume it would require a lot of resources to implement, so a good bandaid imo would just be to give us the ability to summon Bishop, and much like in pvp, it would do AoE damage and provide a pulsing shield on everybody inside. Much like Queen, Bishop would consume battery as well.
The current problem with EA is that it directly conflicts with the rigid, chaotic mess that is BRD's GCD segmentation structure. See here for more details. Of course they could fix the mess to begin with, but that's much heavier work than just giving a second charge to the ability.
I don't necessarily agree that the change would be detrimental to proc management since instead of consuming PP early you'd delay EA in order to accommodate the procs. In both cases you'd have to manage them.



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