Hi there, i just wanted to leave a small list of my suggested changes for each of the Phys ranged, i play all three and have varying thoughts but other than big reworks I think some of these could be (relatively) simple changes for each.
Bard
Empyreal Arrow:
This needs an extra charge to give more wiggle room for where it may land in a phase—primarily Wanderers Minuet. If we had two charges, this would also help alleviate drift on the skill.
The Wanderer's Minuet:
I'd like to see this work similar to Monks Chakra gauge where it can store the over-capped Chakra, In this case, store the over-capped Repertoire Stacks so none of the stacks go wasted. (Especially if you have Empyreal Arrow coming off cooldown right as a potential tick happens)
Barrage/Resonant Arrow:
I think the cooldown should be reduced to 60 Seconds so that there is more for Bard to do during the one minute. So during our one minute, we would have our Apex Arrow combo and Barrage Combo during Mages Ballad.
Repelling Shot:
I'd personally like to see this replaced with a gap closer instead of a gap opener (maybe a Grappling hook like how a certain boss moves around the fight in Endwalker Alliance raids.
Machinist
Flamethrower:
This skill would benefit from a few small tweaks:
- Show in Limited Effects display so Tanks can see that Machinist is using flamethrower. (I know that maybe there would be a visibility issue with everyone else so maybe just the next one ->)
- Let us slow-move while using this so we can reorient ourselves to enemy mob packs.
- A stacking dot for how long we keep the flamethrower on enemies would help amp up the damage.
Autocrossbow:
Have this regen our uses of Double Check and Checkmate (Gauss Round and Ricochet) just like how Blazing Shot(Heat Blast) does for a single target.
Automaton Queen:
Ideally, I'd like a separate Robot that would work for AOE (Automaton King?) but realistically I'd like to see Autmaton Queens final two moves (Pile bunker and Crowned Collider be AOE so there is use for battery gauge in AOE