Quote Originally Posted by AnjouMaaka View Post
TLR
This isn't 2016. Heavensward dark knight is never coming back. Homogenization is the name of the game. If you aren't used to it by now, you are probably playing the wrong game. Oblation needs a regen. The Blackest Night needs to be overhauled.
This argument assumes that we want Heavensward dark knight, I do not want heavensward job designs but I also want more "complexity" in the game, telling people they are playing the wrong game because they are giving back feedback about how to improve or make a job more fun isn't a healthy mindset to have, as these sorts of arguments of "don't like it don't play it!" misses the point that if someone is leaving back feedback about a job they likely are very passionate about the game already.

I'm personally not fully against making TBN more Standard (I also think Oblation should grant the target a small life steal effect, just per hit like HS instead of per enemy like BW because that makes dungeons boring for me), but if your going to remove TBN's interaction dark knight needs something to stand out from other tanks, its rotation is already warrior without a combo path it doesn't need to have more took away without anything of substance being added into the job.

Making everything bare bones and simple for the sake of it with nothing of substance to actually make the Job feel better is why Jobs are feeling so empty in the first place, skills like old goring blade on PLD didn't work with current design but that's no reason to take away PLD's combo path and make it a 60s burst button for example. If we're going to ask for changes to jobs which makes them more forgiving at least give them more to do in return.

You might accept Homogenization as it is, but theirs a reason why people are vocal and starting to get annoyed, because frankly it's gone too far and the gameplay hasn't evolved since Shadowbringers I do not want to go back to Heavensward but that isn't a reason why job design should stagnate at Shadowbringers.