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  1. #2
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,895
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    There are post-credit cutscenes, and I think we have to start off by underlining that. The first one with Wuk Lamat and Koana was more of a sign-off with a shot of the key to essentially confirm where it was now, but we also had the Arcadion rev-up and the conspicuous shot of Sphene's regulator-crown (which is itself odd, it's actually the first sign we have that the crown's actually a physical thing and not just a part of her projected image). So it's not that there aren't post-credit cutscenes, it's that you didn't like the ones that we got.

    Personally I prefer it this way, it means the story doesn't undermine itself. I remember genuinely hating Stormblood's ending solely because of one of its post-credits scenes, I was really frustrated that Yotsuyu just... didn't die for some still-unclear reason. And in retrospect I don't love Heavensward's 'Elidibus still exists' scene either, because it only really adds a pointless diversion that I didn't care about. Dawntrail's ending lets Dawntrail exist by itself, but has a few little reminders/introductions of elements that will probably come up in the future, and honestly, that's what I want out of an ending. Don't reduce an ending by claiming it isn't one, that sucks!
    (5)
    Last edited by Cleretic; 08-18-2024 at 02:29 PM.

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