Quote Originally Posted by Luxegis View Post
TBN no longer cost mp and still has a 15 second cooldown. When TBN breaks, the cooldown of TBN is reduced by 10 seconds.
This would make DRK effectively impervious to damage on W2W pulls in dungeons.

Quote Originally Posted by Luxegis View Post
Dark Mind would be 10% general damage mitigation and 10% magic mitigation and will also grant Shadowskin, a 10% max HP shield, doubling down on Dark Knight's shield theme. This would be the equivalent of Gunbreaker camouflage ability and would great increase the versatility of this ability.
That seems a tad strong to me and would almost definitely require the CD raised to 90s.

Quote Originally Posted by Luxegis View Post
Oblation would be a simple change. Just adding a regen effect to the ability. However, ive noticed most regen effect last for 15 seconds so maybe the duration of oblation woukd need to be increased to match it
Problem with adding a regen to Oblation is that it would make it a strictly better Aurora. I also don't really think Oblation needs any changes, it's an extremely versatile cooldown. DRK needs a bit more sustain but there are better candidates for it (AD/C&S).

Quote Originally Posted by Luxegis View Post
Dark Missionary obtained below level 70. Dark Knight is the worst tank to bring to level 70 ultimates and it feels bad that their only way to contribute is Reprisal.
This is such a frequently requested thing if they don't do it in 7.1 there should be a riot.

Quote Originally Posted by Luxegis View Post
In terms of damage rotation, this is a bit trickier. Ive suggested reducing the cooldown of Blood Weapon/Delerium to 40 seconds so that the MP regeneration is back to pre-Dawntrail levels.
At level 100 compared to EW we're down "just" 600MP per minute (Delirium combo grants 200MP per hit on top of 600MP from Blood Weapon), there are other buttons we could get it from (AD/C&S comes to mind again).