made a list of changes I wish to see but some of the big ones would have abyssal drain return as a GCD and make it an AoE combo ender but go unleash -> abyssal drain for Hp + mp/blood while keeping unleash ->stalwart soul, makes us a little different from the other tanks but still fixes the self-sustain issue we have in dungeons.

another is to living dead. The only advantage LD has compared to the other invulns is the leniency of pushing it since we have to "die" to activate the invuln part; however, it is also a con as when using it in dungeons it can be wasted when healers are just spamming us with heals if they don't see us trying to "die". We need a sub-ability to activate our "death" like superbolide. I gave it a little bonus of doing AoE damage to have the old fantasy of using health as a damage resource but it should only be added if it CANNOT be buffed with any damage amps and cannot crit. If its 1000 damage no buffs or trick attack, it will do 1000 damage with buffs and trick attack out.

another change would retire dark mind to a 5% magic damage reduction trait and in exchange give extra charges of oblation (also make it more available in the early levels) in case of button bloat starts to become too much.