Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 41
  1. #31
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    877
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    So many people tend to complain about SCH's kit fighting itself, but I find that to be part of the charm.
    When Energy Drain's used the intended way (spending leftover flows shortly before aetherflow comes off cooldown) it rewards good healing with a little bit of bonus damage and it feels great.

    I think too many people have been on the receiving end of a SCH who spends all their flows on it. They really shouldn't be taking away options from a job in an attempt to eliminate bad players though
    (0)

  2. #32
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    877
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    ...well, currently intended? It used to be where Aetherflow's mp recovery was in ShB and also acted to make up for dps lost from having to use RuinII for movement/weaving, which I thought made the kit fit together really well
    (0)

  3. #33
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Yeah instead we currently have threads about the tank holding the party hostage that’s soooooooo much better balance isn’t it. I love the party being so afraid to rely on me that instead we all have to rely on the benevolence of the tank if we die
    So you want to change it from tank to healer? So if a healer makes a mistake in 91-100 content and dies it's a mandatory wipe? You aren't in every party and your skills aren't representative of what's possible in DF.

    Quote Originally Posted by Supersnow845 View Post
    you are exactly who they shouldn’t be designing jobs around. Healing is the core tenant of the healers. Why are you playing healers if you don’t think healing more than the paltry healing we currently do won’t make your experience better
    In this game healers deal damage and SE expects healer to glare bot. I didn't made the rule and I'm not responsible with job design of this game. I also tend to play whatever job is in "need".

    If YoshiP won't go out during Live Letter saying they are shifting their job design, content philosophy from what they have now you won't get anything you want. If they say they are fine with current direction then the only thing we could bargain are better buttons that look and feel better to play.
    (0)

  4. #34
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,405
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    So you want to change it from tank to healer? So if a healer makes a mistake in 91-100 content and dies it's a mandatory wipe? You aren't in every party and your skills aren't representative of what's possible in DF.



    In this game healers deal damage and SE expects healer to glare bot. I didn't made the rule and I'm not responsible with job design of this game. I also tend to play whatever job is in "need".

    If YoshiP won't go out during Live Letter they are shifting their job design, content philosophy from what they have now you won't get anything you want. If they say they are fine with current direction then the only thing we could bargain are better buttons that look and feel better to play.
    Are you physically capable of holding an argument that doesn’t just immediately devolve into literally the most intense hyperbole that the situation can possibly call for?

    Not having the tank do the entirety of the healers job for them while also have 600% eHP and doing more damage would not immediately devolve into the healer dying being a mandatory wipe because for the 19274029510682859069268386th time your useless hyperbole is disproven by the fact that we used to have this and the game didn’t come crashing down around us.

    Yes thank you I know how healer design works, I’m saying if the prospect of healing more (regardless of if it’ll be introduced or not) doesn’t excite you then why would you ever play a healer. A healer using broil constantly is playing to how the game is designed, a healer who intentionally wants to barely heal and offload half the responsibility to the tank isn’t a healer. Improvement of the DPS rotation is completely exogenous to this
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #35
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Not having the tank do the entirety of the healers job for them while also have 600% eHP and doing more damage would not immediately devolve into the healer dying being a mandatory wipe because for the 19274029510682859069268386th time your useless hyperbole is disproven by the fact that we used to have this and the game didn’t come crashing down around us.
    They spent entirety of Endwalker making the game compatible with single player FF players to scared of multiplayer games... allegedly. They changed how healing works since few expansions and now it's expected DRK will get more self-healing to bring it inline with other tanks rather than SE going through jobs, existing and future content and ripping self-heal from tanks. The game had a lot of things but now they are gone and we have no info that it's going to change by 360 in 2 years at 8.0.

    If you want to influence their decision don't play a healer and convince others not to (#healerstrike) or unsubscribe. If you are paying and complaining they don't care because they already have your money and they know you are addicted to this game. Blizzard had the same attitude until people actually quit in Shandowlands which tanked their income during that expansion, under-performend Dragonflight preorders and post-launch even with good reception of the expansion. Lack of cash led them to provide what players wanted and trying out more new things to bring new and old players into the game. We got copy-pasta templated expansion for the 3rd time with zero innovation for the next 10 years.
    (0)

  6. #36
    Player
    Karowolus's Avatar
    Join Date
    Apr 2022
    Posts
    96
    Character
    Karolus Frosytch
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Connor View Post
    A valid and Interesting point!
    I can definitely understand that notion. But I think some misunderstanding is present in this.

    The different fairies are more of a 'Bard Song' than a fairy. Eos is there like how your Carbuncle is there as SMN, and is summoned / dismissed as you summon these other fairies.

    Honestly, I think this could work if SE wanted to make a dedicated rotation healer. Or even a 'totem master' type Healer.
    The plan would kinda be at least in my understanding of how my friend had worded it was that your Summon Seraph would kinda turn into a 'Radiant Finale' of sorts.
    (0)
    Last edited by Karowolus; 08-18-2024 at 02:55 AM.


    Say it with me.
    Quote Originally Posted by Allegor View Post
    Modders care more about Viera, Hrothgar, Highlander and Roegadyn than the devs do.

  7. #37
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    597
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    I can give you better rework Idea and not even trolling....how about changes that the community stop crying about. Seriously when healer had stuff to do you all cried it was to busy. Forum so confused I swear its no wonder ppl still stuck on M1s in party finder...

    How about viper change cause ppl couldn't be bothered to maintain dots. Maybe stop being lazy first and actually learn to ply before suggesting changes you would later regrett
    (1)

  8. #38
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Karowolus View Post
    I can definitely understand that notion. But I think some misunderstanding is present in this.

    The different fairies are more of a 'Bard Song' than a fairy. Eos is there like how your Carbuncle is there as SMN, and is summoned / dismissed as you summon these other fairies.

    Honestly, I think this could work if SE wanted to make a dedicated rotation healer. Or even a 'totem master' type Healer.
    The plan would kinda be at least in my understanding of how my friend had worded it was that your Summon Seraph would kinda turn into a 'Radiant Finale' of sorts.
    I think I get it now. So like rotating between the fairies then culminating in a ‘something’ after you’ve been through each one? I still think it’d be a really cool concept for another healer.

    Like a Geomancer type class that uses totems to create field effects for healing/damage effects, with the ‘terrain’ changing their abilities in some way. They could like, detonate the totems for burst healing or damage or have them pulse regens/dot for sustained healing/damage. Then after using a certain combination or amount of totems or w/e you could get a ‘super totem’ which gives access to an Afflatus Misery style burst attack. Maybe it could have additional effects like reducing damage taken/ increasing damage dealt to anyone in the area
    (0)

  9. #39
    Player
    Karowolus's Avatar
    Join Date
    Apr 2022
    Posts
    96
    Character
    Karolus Frosytch
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zakuyia View Post
    I can give you better rework Idea and not even trolling....how about changes that the community stop crying about. Seriously when healer had stuff to do you all cried it was to busy. Forum so confused I swear its no wonder ppl still stuck on M1s in party finder...

    How about viper change cause ppl couldn't be bothered to maintain dots. Maybe stop being lazy first and actually learn to ply before suggesting changes you would later regrett
    All these are are ideas that would be cool in design and in concept and that fit the lore of the classes.

    This isn't a 'Change the job plz squeenix' thread because we know they wouldn't because they cater to the majority. As previously mentioned in the thread, they decided to test healers as if it were a lower skill player, playing them and actually changed their tester purely because they had done some extreme trials. This thread itself is just to share a fun concept.
    (0)


    Say it with me.
    Quote Originally Posted by Allegor View Post
    Modders care more about Viera, Hrothgar, Highlander and Roegadyn than the devs do.

  10. #40
    Player
    Karowolus's Avatar
    Join Date
    Apr 2022
    Posts
    96
    Character
    Karolus Frosytch
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Connor View Post
    I think I get it now. So like rotating between the fairies then culminating in a ‘something’ after you’ve been through each one? I still think it’d be a really cool concept for another healer.

    Like a Geomancer type class that uses totems to create field effects for healing/damage effects, with the ‘terrain’ changing their abilities in some way. They could like, detonate the totems for burst healing or damage or have them pulse regens/dot for sustained healing/damage. Then after using a certain combination or amount of totems or w/e you could get a ‘super totem’ which gives access to an Afflatus Misery style burst attack. Maybe it could have additional effects like reducing damage taken/ increasing damage dealt to anyone in the area
    Oooh, Geomancer as a healer could be fun... The redesign to SCH was to have them play with areas and almost designate tactical areas in raids with their 'Banners'. I do think we could lean more into the idea of alternate means of damage mitigation at some point, like turning a big burst of damage into a DoT. But it would be tricky to balance I imagine.
    (0)


    Say it with me.
    Quote Originally Posted by Allegor View Post
    Modders care more about Viera, Hrothgar, Highlander and Roegadyn than the devs do.

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast

Tags for this Thread