Quote Originally Posted by sharknado View Post
Well, it's their problem. I just bet we would have a screenshot thread of people going salty just because "now" there are problems with the content and before there weren't. We are already used to convenience.

And I'm not sure purely having more healing to do would make the gameplay fun. Like Cure I / II / III aren't Fell Cleave, Primal Rend, and Primal Ruination vibe-wise. Same with dot-111111-dot.
Yeah instead we currently have threads about the tank holding the party hostage that’s soooooooo much better balance isn’t it. I love the party being so afraid to rely on me that instead we all have to rely on the benevolence of the tank if we die

And I genuinely say this in the nicest way possible, if your idea of healing is “let the tank do half my job for me so I can relax and not be stressed” you are exactly who they shouldn’t be designing jobs around. Healing is the core tenant of the healers. Why are you playing healers if you don’t think healing more than the paltry healing we currently do won’t make your experience better