Quote Originally Posted by Karowolus View Post
I mean, overall the idea behind changing SGE was to make it have it's own identity with quirky shields with additional effects. Whilst frontloading it's healing to Kardia and the additional sources of Kardia healing.
This rework would make is to that you could play both classes together without stepping on eachother's toes because you accidentally overwrote the other's shields.

It took SE years to fix spell clipping in summons in general. And of the healers. Scholar is the one with the most Jank. Whilst a degree of Jank is OK. The fact that we have skills that don't interact with eachother that should needs to be corrected.

A lot of these ideas are concepts and are pretty much an early version. And are the result of a discussion. I just wanted to share it because I felt it was genuinely a good set of reworks that stuck to the job's lore. I do understand that people are probably going to see the bashing on scholar as 'You don't like Scholar'. As someone who plays scholar as their main healer. Right now? It has a janky feeling that I can't put my finger on and I don't feel like I'm incentivized to use the new tools given to me. The general ideas of each were intended to be:
  • WHM: Regens, straightforward healing
  • AST: Cool takes on straightforward healing and safety nets
  • SGE: Damage-based healing
  • SCH: Shield Healing and Rotational healing

I fully welcome criticism of these concepts. And these concepts are all very much having differing ideas tossed about.
When you say jank what are you referring to?

Energy drain disincentivising healing?
Skills locking out other skills?
A lack of a cohesive “type” of healing?
Visual choices?

It’s interesting to me because in my opinion SCH’s dyssynergy is a form of synergy. The skills interact specifically because they don’t interact. You can’t just randomly pivot on a whim because you picked the wrong strategy, you need to commit to the healing choices you make and that leads to you planning them better. I think you should be able to freely pivot if you make a healing mistake, it’s an optimisation pathway modern healers sorely lack. Energy drain is an extension of this

Visual design not being cohesive for a while is a totally fair criticism though