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  1. #1
    Player
    Karowolus's Avatar
    Join Date
    Apr 2022
    Posts
    96
    Character
    Karolus Frosytch
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    SCH has been a heal amp shield healers for 4 times as long as SGE has existed as a class. Why don’t we give SGE an actual identity rather than SCH but worse then give all of SCH’s good ideas to SGE pretending like they were SGE’s from the start

    Also OP not sure what your beef against SCH is considering you both put it’s a better shield healer than SCH in SGE’s description and SCH is just a terrible healer in general in SCH’s design, neither of those statements are true
    I mean, overall the idea behind changing SGE was to make it have it's own identity with quirky shields with additional effects. Whilst frontloading it's healing to Kardia and the additional sources of Kardia healing.
    This rework would make is to that you could play both classes together without stepping on eachother's toes because you accidentally overwrote the other's shields.

    It took SE years to fix spell clipping in summons in general. And of the healers. Scholar is the one with the most Jank. Whilst a degree of Jank is OK. The fact that we have skills that don't interact with eachother that should needs to be corrected.

    A lot of these ideas are concepts and are pretty much an early version. And are the result of a discussion. I just wanted to share it because I felt it was genuinely a good set of reworks that stuck to the job's lore. I do understand that people are probably going to see the bashing on scholar as 'You don't like Scholar'. As someone who plays scholar as their main healer. Right now? It has a janky feeling that I can't put my finger on and I don't feel like I'm incentivized to use the new tools given to me. The general ideas of each were intended to be:
    • WHM: Regens, straightforward healing
    • AST: Cool takes on straightforward healing and safety nets
    • SGE: Damage-based healing
    • SCH: Shield Healing and Rotational healing

    I fully welcome criticism of these concepts. And these concepts are all very much having differing ideas tossed about.
    (0)


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  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,944
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Karowolus View Post
    I mean, overall the idea behind changing SGE was to make it have it's own identity with quirky shields with additional effects. Whilst frontloading it's healing to Kardia and the additional sources of Kardia healing.
    This rework would make is to that you could play both classes together without stepping on eachother's toes because you accidentally overwrote the other's shields.

    It took SE years to fix spell clipping in summons in general. And of the healers. Scholar is the one with the most Jank. Whilst a degree of Jank is OK. The fact that we have skills that don't interact with eachother that should needs to be corrected.

    A lot of these ideas are concepts and are pretty much an early version. And are the result of a discussion. I just wanted to share it because I felt it was genuinely a good set of reworks that stuck to the job's lore. I do understand that people are probably going to see the bashing on scholar as 'You don't like Scholar'. As someone who plays scholar as their main healer. Right now? It has a janky feeling that I can't put my finger on and I don't feel like I'm incentivized to use the new tools given to me. The general ideas of each were intended to be:
    • WHM: Regens, straightforward healing
    • AST: Cool takes on straightforward healing and safety nets
    • SGE: Damage-based healing
    • SCH: Shield Healing and Rotational healing

    I fully welcome criticism of these concepts. And these concepts are all very much having differing ideas tossed about.
    When you say jank what are you referring to?

    Energy drain disincentivising healing?
    Skills locking out other skills?
    A lack of a cohesive “type” of healing?
    Visual choices?

    It’s interesting to me because in my opinion SCH’s dyssynergy is a form of synergy. The skills interact specifically because they don’t interact. You can’t just randomly pivot on a whim because you picked the wrong strategy, you need to commit to the healing choices you make and that leads to you planning them better. I think you should be able to freely pivot if you make a healing mistake, it’s an optimisation pathway modern healers sorely lack. Energy drain is an extension of this

    Visual design not being cohesive for a while is a totally fair criticism though
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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