Results -9 to 0 of 41

Threaded View

  1. #3
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Karowolus View Post
    White Mage
    • Tetragrammaton has a cure effect with a regen as well.
    I would remove one row of random buttons as a start. Then add some cool-looking stuff. For dungeons something for trash packs. For bosses a button to increase self-survivability and/or self-death protection. Next, we would need some skill/reward skills - maybe very short duration dot that if present on boss/mob when he casts a damaging ability the healer get some charges as a reward and can use them on cool abilities - from super heals to stronger attacks (machine gun glare! carpet bombing trash packs). Existing dots could just get canned. Healer damage should go from consistent to bursts through the skill/reward system so healing isn't a direct block for dealing damage.

    Cure I should switch to Cure II and no Freecure. Cure III with cleave heal is kind of unique enough to be its own thing. Could have additional shield/DR on stacked players maybe?
    (0)
    Last edited by sharknado; 08-17-2024 at 08:02 AM.

Tags for this Thread