Astrologian
A complex healer with delayed mechanics and the ability to buff the party. Lowest damage, preparatory-type healing but juggles buffs.
- Does not heal straightforwardly
- LOADS of safety nets though
Astro… oh Astro… We all know this is the most overloaded of healers. And it comes from the fact that HSW’s design shoved so many tools onto their classes it made them jacks of all trades. Astro lost several identities over the years, but one thing made it consistent. Specifically the safety net healing. So why not lean into it?
So, what stays?
- Benefic 2 and Helios remain, as do their Aspected versions.
- Combust and Malefic remain in their boring glory
- Essential Dignity remains in all its scaling stacking glory.
- Gravity remains.
- Earthly Star remains.
- Macrocosmos remains.
- Collective Unconscious remains.
First things first! And the longest of the changes. There is no such thing as a Neutral Sect in Astrology. Sorry to burst that particular bubble. Instead AST gets two stances back, but not as how they worked before.
Diurnal Sect grants the additional effects on Aspected Benefic and Helios applies a barrier as usual.
Nocturnal Sect makes Malefic and Gravity actions give a small shield that’s additive whenever used.
This is reflected in the DRAW button. How so? Well… think of the current draw system. Astral and Umbral, right? BORING. Let’s make it Diurnal Draw and Nocturnal Draw, and until the button is pressed again they take those stances. Celestial Opposition is a party-wide heal in Diurnal with a regen on it or a party-wide heal with a shield in Nocturnal. Exaltation works as normal during Diurnal. It becomes Celestial Intersection in Nocturnal, healing when the barrier breaks. Cards and such we're still discussing....
- Horoscope remains with a twist. It stays, but gives the AST a buff to Helios actions that makes them instant cast OGCDs, turning them into Helios Conjunction. Horoscope Helios is procced off of it. Horoscope overall lasts longer.
- Synastry is removed, as it’s given to WHM. AST rarely used it anyway and WHM has a lot better uses for a Synastry skill than "delayed healer" AST.
- Sun Sign is its own skill.
- Minor Arcana is removed. In its stead, Lord of Crowns becomes a damaging action that applies a DoT on the enemy, and Lady of Crowns is a healing OGCD that applies a regen on the party. Or just remove them.
These are mainly my friend's idea. My thought is that the Diurnal and Nocturnal aspects should be like Black Stance / White Stance from RDM in PVP.
You're by default in Diurnal, and then can use 'Nocturnal' to switch to the other. And Vice-Versa



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