As someone that has played for almost 10 years, this is what they have always had to show us. The result? The game had more pre-orders for Dawntrail than any prior expansion. It's still above 1 million active characters last I checked.
Not only are the other NA data centers extremely overwhelmed and congested, the new one that many regard as dead (Dynamis) is actually busy and bustling with new players that is really great to see actually. You know a game is big and growing if even the most rejected data centers are just growing their own communities in spite of that.
No doubt you're aware, they have used this approach successfully for 10 years and the game has only grown as a result.the entire Dev team has pushed themselves into a corner with the way they handle their expansions and the following patch content with such data driven systematic approach
As a veteran MMO player, I can just say that there's always gonna be negative things. You can focus on the negatives and be bitter, or focus on the things you enjoy about the game and be happy. The amount of effort is really the same, except one of them makes you happier.ultimately is hurting the game and at least my enjoyment for any of it anymore.
If you wonder this again, I suggest asking us here on the forums. We'll likely remind you it ain't changing. Many of us here have a pretty good grasp on if SE are actually changing their tune, and so far, despite all the buzzwords, most of us haven't actually been expecting a formula change.I WAS hoping Dawntrail would deviate from their normal way of handling an expansion and it's content
We were expecting the content to get "more exciting" and deviate from how they do mechanics so it's fresher like how different ARR and Heavensward dungeon mechanics are (the expert dungeon with dolls running at you or the ghost fight being an example). But we weren't expecting some major combat change or formula change or job uniqueness. Just to explain what I was personally arguing and what I wasn't.
Some people do not like this, others do. I like it! I know exactly what I am getting for the next 6 months, so I get 6 month subscriptions. If I wasn't sure what I was getting, I might not be so certain. I can tell sprouts what we will be getting for the next 2 years. etc. It's good in that way.Searching for content to do and waiting for patches and all of those upcoming patches are so predictable that people already know what is going to be included in each .x patch.
I don't know what to tell you. Maybe you find excitement in actual formula changes. For me, a new coat of paint on the 6 areas, 2 cities, standard 4-raids, expert dungeon, hunts and alliance raids is enough for me. To each their own.It's getting stale, and the dev team needs to stop doing this.
Many non-hardcore players still do other things such as collecting mounts, spawning S ranks and conducting trains, roleplaying, social content like houses and venues or as you said, maps.I'm not a hardcore raider so Savages tend to take a backseat, so what am I left with?
They just can't, tbh. They don't make system too complex and if they did, they'd be concerned they're too hardcore for the majority of casual players. Things aren't as complex as FF11 or older MMORPGs. For example, beastmaster will probably just be a beast book and that's it.Why can't the devs in Creative Studio III come up with new and unique gameplay systems to spice up the general non hardcore gameplay?
That's the game, whether you like it or not. Some of it is just due to competency (in the coding and hardware departments), but some of it is because it makes the game successful. Other games may do it very differently - but not necessarily all get the same success FFXIV does. So maybe you're just looking for another game?
They cycle developers to different areas to avoid burnout. Consistency can be a good thing, especially for work-life balance. And though it's consistent, the actual story, animations, models, and mechanics are different and I'm sure that is the part that excites them.Doesn't the developing of a game so systematically become extremely boring when you know exactly what you're making for each patch?
Just so you know, I have seen people make this argument since Heavensward. Literally, I've see people make this argument about consistency being a problem ever since then. It's not a new argument. Some people like consistency, some people don't. But that's the game, like it or not.
Developing things takes time. I'm not sure what else to tell you? This is why they openly suggest trying other games when you've done what you want to do.And why must we wait for these patches to come out so that we finally have something to do at some point that resembles something unique?
If that is what you truly want, you could try unsubscribing for 2 years, then return at the tail-end of the expansion when all of the patches have been released. Then there will not only be the base expansion content, but also all of its patches (aka bells and whistles), available to you.Why couldn't we just have the expansion come out a few months later, with all the bells and whistles and people could go and do whatever they wanted.