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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,280
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kirutsuki View Post
    I am sort of scared about the future of FF14 if this is what they have to show for us.
    As someone that has played for almost 10 years, this is what they have always had to show us. The result? The game had more pre-orders for Dawntrail than any prior expansion. It's still above 1 million active characters last I checked.

    Not only are the other NA data centers extremely overwhelmed and congested, the new one that many regard as dead (Dynamis) is actually busy and bustling with new players that is really great to see actually. You know a game is big and growing if even the most rejected data centers are just growing their own communities in spite of that.
    the entire Dev team has pushed themselves into a corner with the way they handle their expansions and the following patch content with such data driven systematic approach
    No doubt you're aware, they have used this approach successfully for 10 years and the game has only grown as a result.
    ultimately is hurting the game and at least my enjoyment for any of it anymore.
    As a veteran MMO player, I can just say that there's always gonna be negative things. You can focus on the negatives and be bitter, or focus on the things you enjoy about the game and be happy. The amount of effort is really the same, except one of them makes you happier.
    I WAS hoping Dawntrail would deviate from their normal way of handling an expansion and it's content
    If you wonder this again, I suggest asking us here on the forums. We'll likely remind you it ain't changing. Many of us here have a pretty good grasp on if SE are actually changing their tune, and so far, despite all the buzzwords, most of us haven't actually been expecting a formula change.

    We were expecting the content to get "more exciting" and deviate from how they do mechanics so it's fresher like how different ARR and Heavensward dungeon mechanics are (the expert dungeon with dolls running at you or the ghost fight being an example). But we weren't expecting some major combat change or formula change or job uniqueness. Just to explain what I was personally arguing and what I wasn't.
    Searching for content to do and waiting for patches and all of those upcoming patches are so predictable that people already know what is going to be included in each .x patch.
    Some people do not like this, others do. I like it! I know exactly what I am getting for the next 6 months, so I get 6 month subscriptions. If I wasn't sure what I was getting, I might not be so certain. I can tell sprouts what we will be getting for the next 2 years. etc. It's good in that way.
    It's getting stale, and the dev team needs to stop doing this.
    I don't know what to tell you. Maybe you find excitement in actual formula changes. For me, a new coat of paint on the 6 areas, 2 cities, standard 4-raids, expert dungeon, hunts and alliance raids is enough for me. To each their own.
    I'm not a hardcore raider so Savages tend to take a backseat, so what am I left with?
    Many non-hardcore players still do other things such as collecting mounts, spawning S ranks and conducting trains, roleplaying, social content like houses and venues or as you said, maps.
    Why can't the devs in Creative Studio III come up with new and unique gameplay systems to spice up the general non hardcore gameplay?
    They just can't, tbh. They don't make system too complex and if they did, they'd be concerned they're too hardcore for the majority of casual players. Things aren't as complex as FF11 or older MMORPGs. For example, beastmaster will probably just be a beast book and that's it.

    That's the game, whether you like it or not. Some of it is just due to competency (in the coding and hardware departments), but some of it is because it makes the game successful. Other games may do it very differently - but not necessarily all get the same success FFXIV does. So maybe you're just looking for another game?
    Doesn't the developing of a game so systematically become extremely boring when you know exactly what you're making for each patch?
    They cycle developers to different areas to avoid burnout. Consistency can be a good thing, especially for work-life balance. And though it's consistent, the actual story, animations, models, and mechanics are different and I'm sure that is the part that excites them.

    Just so you know, I have seen people make this argument since Heavensward. Literally, I've see people make this argument about consistency being a problem ever since then. It's not a new argument. Some people like consistency, some people don't. But that's the game, like it or not.
    And why must we wait for these patches to come out so that we finally have something to do at some point that resembles something unique?
    Developing things takes time. I'm not sure what else to tell you? This is why they openly suggest trying other games when you've done what you want to do.
    Why couldn't we just have the expansion come out a few months later, with all the bells and whistles and people could go and do whatever they wanted.
    If that is what you truly want, you could try unsubscribing for 2 years, then return at the tail-end of the expansion when all of the patches have been released. Then there will not only be the base expansion content, but also all of its patches (aka bells and whistles), available to you.
    (4)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I really don't think the game is at risk of dying any time soon but it does feel like it's become rather stagnant due to the lack of innovation when it comes to core gameplay and I don't have much confidence the later patches are going to address that.
    (8)

  3. #3
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by KageTokage View Post
    I really don't think the game is at risk of dying any time soon but it does feel like it's become rather stagnant due to the lack of innovation when it comes to core gameplay and I don't have much confidence the later patches are going to address that.
    To me, it just sound FFXIV arriving at it ''WoD/Legion era'' if we compare it to WoW. It still doing good but people start pointing out issues, that if they ain't fixed and no change is made, will eventually hit the game hard. And SE don't really have the same stability Activision Blizzard had, money wise.
    (3)

  4. #4
    Player
    Achereon's Avatar
    Join Date
    Mar 2023
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    32
    Character
    Aeromir Grimtide
    World
    Sagittarius
    Main Class
    Sage Lv 90
    Quote Originally Posted by Magikazam View Post
    To me, it just sound FFXIV arriving at it ''WoD/Legion era'' if we compare it to WoW. It still doing good but people start pointing out issues, that if they ain't fixed and no change is made, will eventually hit the game hard. And SE don't really have the same stability Activision Blizzard had, money wise.
    Honestly I feel SE could always experiment with new mechanics/duties gosh even a new dungeon formula; I mean Arena Net did Living world and that worked for a time but they found that they could not produce new maps and content at a fast enough pace so they are trying FFXIV route now that did not 100% work for the previous expac so they are trying new things now.

    They did not sacrifice story but they did for instance in the newest patch releasing next week at player housing and removed map meta events replacing it to the original world boss to test, I feel SE pushed the envelope already with the story here if they added more dungeon's or trials or even a new type of duty like solo duty or something it would have had a much more positive impact as usually new features are praised.
    (1)

  5. #5
    Player
    xivYuiM's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    35
    Character
    Yui Moriyama
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    I also have about 6800 hours played and have been subbed nearly non-stop since patch 2.1. I have been feeling like the game is taking a massive downturn since 5.0 and has definitely not course corrected. I think the STORY for the EW MSQ was great (6.1-6.5 was awful) but for many years the gameplay has just been a shadow of what it used to be before shadowbringers. I don't feel like the formulaic injection of content would be as much of an issue if the content itself were more engaging. You say you started in 5.3 so unfortunately you wouldn't have any idea that this was the case but almost all of the combat oriented content used to be engaging. Dungeons actually required skill (if you wanted to do them really fast), jobs were much more unique with a high skill ceiling, and the game in general required much more cooperation. For example, for all of heavensward I found tanking dungeons so fun that I would max out my weekly tome limit every tuesday just by doing my roulettes and then grinding whatever the two level 60 dungeons were at the time over and over until it was full, and I maxed out every job for no reason other than that doing dungeons was fun. Nowadays I will do all of the dungeons the one mandatory time to unlock them and never engage with them again.

    I agree that the game is on a downward trajectory and I honestly don't think it's going to turn around if DT is anything to go by. Dawntrail has been so bad that even I, the ultimate sunk-cost customer, considered just unsubbing until next expac and praying that was better. The MSQ was awful, job design is either just as bad or somehow WORSE in some cases than it was in endwalker, the armor designs (other than AF armor) have been a massive letdown, and even savage is just not worth doing. Crafted/tome gear is strong enough to do all content so unless you are trying to set kill time records or get a high rank on damage leaderboards (technically against TOS to even partake in this) then what is the point in suffering through party finder misery? (especially when the gear looks lame)

    The lack of engaging content in DT pushed me to try doing older ultimate fights in PF for the first time and (despite usual PF nonsense) doing UWU for the last 6 weeks or so is the most fun I have had on this game since patch 3.4 (2016). Even with the new job design/power creep it really reminded me how much better the fights used to be and how it seems like most (not all) of the raids from 5.0 until now feel like they just exist because they have to. I am now staying subbed just to finish the rest of TEA in PF (also a great fight so far). I won't write a 1000 page essay analyzing/ranting about why the combat sucks now but idk. Sorry for the disjointed and ranty post but people who call you a doomposter are out of their MIND if they think this game is going to keep expanding in player base for the next 10 years with what a pathetic release dawntrail has been.
    (9)

  6. #6
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Every two years they drop an expac and a bunch of people come back for the new jobs/new story addition and then quit until the next two year bump in activity. In the interim, modders and addicts keep the game alive by subbing during the downtime and coping about paying monthly for a drip-feed of content every 3-4 months.
    I just wonder if the storybros are even gonna come back next time, since DT was such a narrative joke.
    (7)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,298
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    The game is going to die due to Square Enix doing something incredibly stupid with it and getting too greedy.
    Theres really no other way for this to end.
    (3)

  8. #8
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    I didn't have to buy/farm/craft or even spend a single Gil on my character in order to get to end game in DT.

    EW tomes gear is enough to carry you to 90 ->100 content what kind of insult it's this? And you dare to call this an "expansion'"

    My SGE with level 90 gear it's doing expert with tanks pulling wall-to-wall and I can manage the groups without even using all my cds
    (1)
    Last edited by AnnRam; 08-16-2024 at 02:23 PM.

  9. #9
    Player
    xivYuiM's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    35
    Character
    Yui Moriyama
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnnRam View Post
    I didn't have to buy/farm/craft or even spend a single Gil on my character in order to get to end game in DT.

    EW tomes gear is enough to carry you to 90 ->100 content what kind of insult it's this? And you dare to call this an "expansion'"

    My SGE with level 90 gear it's doing expert with tanks pulling wall-to-wall and I can manage the groups without even using all my cds
    All of the expert dungeons are handled wall to wall easily without a healer even being there. It would be better to just bring a tank and 3 DPS into expert roulette if the game let you. Having SMN or RDM for res would be optimal but not a requirement.
    (3)

  10. #10
    Player
    Sivante's Avatar
    Join Date
    Jul 2024
    Posts
    150
    Character
    Sivante Si'akea
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    OP, I genuinely do think you may be a little burned out, but your gripes are not invalid to me. This has touched on some topics I've been considering: Mind you I don't think this is the demise of FF14. I'm gonna Novel a little, and I'm sorry for that fellas and fellettes.

    TL-DR: I get it, OP. I get it.

    I know why they said the release schedule is the way it is, but I don't honestly believe it still applies now. It was then slowed to give time to polish content, but 'polished content' looks like the Hrothgal rigging and Savage's being cleared in record time and so on and so on. There's no advantage to players being gone and returning that EX mount drop rates are so low, and there's no real advantage to the system outside of to SE itself. Do the math on it and you'll get a broad idea of my issues with it, keeping EX2 as an example: EX2 takes 15 minutes or so to clear. At a 2% drop rate, you'll have to clear it (on average) 50 times. 50*15=750 minutes. Assuming a perfect, consistent clear rate that means seeing the mount once ever 12.5 hours, running nonstop. There's room for error and luck, of course! But most players I know farm 99 totems, as you aren't assured to get that 2% drop. 99*15=1485, 24.75 hours assuming consistent clears to get 99 totems. That's enough time to prog an ultimate. Prog an ultimate.

    I am fully of the opinion that the schedule is drip fed because that promises the longest subs. Genshin Impact is a free game that releases more content, more regularly, with more polish. I'm not saying this to convince people to play Genshin, but Genshin is free. By contrast for FFXIV you pay a sub, in addition to that you pay expansion fees but you are handed the Expansion contents like it’s a pre-release kickerstarter game you bought on steam. As an adult I bought a game, but I’m being told I will not be given that game save by drip feed, and I will be throttled to play it as they wish. Even forum posting is drip fed to a limit.

    There's a massive prioritization from CS3 to repeat the exact methods that they deem to work, and to maintain a sense of control. Drip feed the content, drip feed gear acquisition, drip feed tomestone acquisition, force the player to move at a pace that is easy to adjust and compensate for by CS3. And CS3 is smart to do that, it makes balancing and keeping up with the game much easier – They aren’t doing it to be evil, they do it because it’s intelligent.


    Equally much of the balancing in the game is handled through force. Summoner tanking Titan? Do you elegantly tweak and work around it? No, you nuke nugget from orbit. Tanks becoming too lax? You add more tank busters, or broader ones. Healers bored? Add raid wides. The repetition of force rather than elegant solutions or innovations is difficult to address in MMO's, but CS3 seems to be falling more and more out of trying to build ergonomic systems, and more into ways to force you to do things. Force you to slow gear acquisiton or content intake. Force you to bring X comp, force you to do all these things but not addressing the core issues that led to peoples disatisfaction. Is it any wonder Tanks are running solo, healers are furious?

    For EX2 by example the obvious rebuttal here is true: You don't need those things, it's side content.

    I see the argument here all the time, but I feel the wings in this case are emblematic of a larger issue. You don't need those wings, sure. Savage is bugged or too hard? Well you don't need Savage. Don't like Criterion Dungeons? You don't need to do them. I agree that not all content is for everyone, but the dismissal of peoples discomfort is borderline to toxic: we don't need to pay a sub. We don’t need to be coddled and drip-fed.

    When I came to FFXIV I had played other games: EQ, WoW, and what I liked about FF14 was how friendly it was to my time. It felt like it respected my time. As time has passed I've found myself feeling that way less and less. As the OP insinuated it's 'Get on the treadmill at 8:30', 'Find a static at 9:30', 'Clear post MSQ at 10:30.' It's all so... formulaic, so... sterile and mechanized. There's no life in it, no surprises or thrills. Sure we get events, which seldom give much in the way of rewards anymore due to Mogstation prioritization (which is business savvy), and now and again we are thrown something like a BLU update or a new variant dungeon.

    This would be fine to be clear, and business wise is entirely valid: many of you love this I'm sure and content creators love the reliability. But the rub for me is - they are falling behind. Genshin is the example I've used here but it's not the only one. FFXIV isn't failing me, I am not important enough to be 'failed' by CS3, and I mean that realistically and honestly. But they are failing to keep up with their own competition. They release less content, less frequently, and bridle the treadmills and drip feed to the point that it's hard to enjoy it. Even when they lift our level cap they carefully adjust everything in such a fashion that it doesn't... actually feel like you've grown stronger at all. I don't feel like the time I put in has 'grown' my character. Just another expansion where I'll be given another button to initiate a high-velocity lens-flare ability from a Michael Bay movie, but all the monsters have been made so much stronger that I'm equally as 'strong' as I was without that ability 10 levels ago. MMO's have to match your level to some extent, but... is this all there is? In an MMORPG, a game genre based on growing you strength over time, I don’t feel that at all?

    EQ, by example, had the AA system. A system in which you could 'level' past your max, but instead of getting levels you got points to buy permanent upgrades for your character. A way to 'grow' long-term in a meaningful fashion, and a single level took ages to level in the AA tree. It wasn't a perfect solution by any means, but it was an attempt. I see no attempt here. I see... the same stats that barely do anything. I see the same gear cycle, same release cycle. Another expansion, another 5 dungeons, 3 trials, 1 month to savage drop and treadmill begin. There will be 3 beast tribes, MSQ gating all of it, 2 world spawn mobs worth tracking, and a new keystone ability. There will be 2 new classes with questionable balance, some other classes will break, and there are new treasure map dungeons. It's all the same book, over and over, punctuated by drip-fed live-letters and “Look forward to it”s.

    I understand I can go elsewhere, I understand these are hard problems to address and I understand many of you don't see the same issues, or don't take the same gravitas to them and that's entirely valid. But I get where OP is coming from here. FFXIV has begun to feel... recycled. The same recycled ideas, the same recycled mechanics, on the same recycled treadmill. The same pointlessly bottlenecked materia and stat system on the same recycled schedule.

    Like a stale joke, it’s scheduled that someone will throw me a recycled plastic smile in a liveletter with a recycled promise it'll be better this time. Just give a little more time. Just say on the drip a little longer, and consider buying a fifty-dollar mount in the meanwhile to support the team, because your expansion fee and sub fees don't go back into the game you love to help support it and develop it.

    But this is just my (long-winded and overly dramatic) opinion. No one else has to validate it, and no one else has to share it. I understand a lot of the choices being made, and they aren’t ignorant, evil, cruel or childish. They are business decisions. I don't think FFXIV is doomed or dying, not at all. But I have begun to think the FFXIV I knew and loved might have passed away in the night and left this weird little monetary goblin behind. He seldom says anything original, doesn’t really fix problems so much as band-aids them, and keeps promising me tomorrow he’ll be a beautiful princess. But for right now, and for the past few years, he’s just been a goblin.
    (7)
    Last edited by Sivante; 08-16-2024 at 02:23 PM. Reason: TL-DR Novel

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