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  1. #41
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    199
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    So the thunderstorm proc when we switch to af ui , i only use that in ui phase not af. I would rather have it as a cast again. It is a very tight window for flare star. Casting 6 fire 4's now if you not moving that's doing able but if you have a a lot of moving you won't be able to. You need the insta cast procs to kep af up. We only have two right now. Honestly it should be aoe only.

    In regards to thunderstorm, having the gcd just means there is not enough time to cast it during af phase and flare star.
    (0)

  2. #42
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    All they really need to do is not have flarestar stacks drop when you swap from fire to ice, or reduce it to 5 instead of 6.
    (1)

  3. #43
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sensui View Post
    All they really need to do is not have flarestar stacks drop when you swap from fire to ice, or reduce it to 5 instead of 6.
    Tbh I wouldn't be surprised for this change to come live next patch. (or something like this).
    This would massively help with the current issue.
    (0)

  4. #44
    Player
    Zexionn's Avatar
    Join Date
    Oct 2016
    Posts
    2
    Character
    Zex Ienzo
    World
    Cerberus
    Main Class
    Goldsmith Lv 69
    Quote Originally Posted by Ferrinus View Post
    Something I was hoping they'd add to BLM's lightning spells was indeed some ability do detonate or consume existing thunder DoTs for a big burst of damage, but which didn't scale with the remaining DoT timer (or even scaled inversely, so like it'd do a hit based on how much damage had already been inflicted), so you wanted to watch an enemy's dot timer carefully and blow it up right before it elapsed.
    While I had considered this due to the skillful feel, it doesn't feel like it makes thematic sense to me - why would detonating a small amount of electric charge do the same amount of damage as detonating a larger charge coursing through an enemy? It's also more rigidness in the kit, which is something I personally would like to move away from, not towards.

    I understand that this is unlikely to happen under squenix given the history of jobs becoming simpler, closer together and MORE rigid as time goes on, but I can dream.
    (0)

  5. #45
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,290
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    A conspiracy theory that's rattling around in my head is that Thunderhead is the way it is is because that they thought just having a simple dot would not be liked by BLM players so they over-engineered it to make it not simple, and just made it a clunky mess. Just make it a simple DOT this point.
    (0)

  6. #46
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,534
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by mallleable View Post
    A conspiracy theory that's rattling around in my head is that Thunderhead is the way it is is because that they thought just having a simple dot would not be liked by BLM players so they over-engineered it to make it not simple, and just made it a clunky mess. Just make it a simple DOT this point.
    The whole way Thunder worked during Endwalker was also bad imo, because there was almost no management to be made because it was so easy to keep up with the dot, as long as you had an extra Sharpcast... which hilariously stopped being an issue.

    That's why I don't really mind the loss of Sharpcast or how Thunderhead is right now. It's still as bad as Endwalker's design.

    I honestly didn't even see a point in the Thundercloud proc before. Why even have a proc if you can't use it freely or when you needed? Because doing so would have a chance to mess up the refresh timer.
    (0)

  7. 09-11-2024 12:29 PM

  8. #47
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zexionn View Post
    While I had considered this due to the skillful feel, it doesn't feel like it makes thematic sense to me - why would detonating a small amount of electric charge do the same amount of damage as detonating a larger charge coursing through an enemy? It's also more rigidness in the kit, which is something I personally would like to move away from, not towards.

    I understand that this is unlikely to happen under squenix given the history of jobs becoming simpler, closer together and MORE rigid as time goes on, but I can dream.
    If the explosion does flat damage irrespective of DoT remaining, you're just catalyzing the latent electrical charge into a more explosive form.

    If the explosion is stronger the less time is left, you're using dark magic to transmute your enemy's pain into destructive power. The more they've suffered, the fiercer the spell.
    (0)

  9. #48
    Player
    Grumblecakes's Avatar
    Join Date
    Aug 2024
    Posts
    57
    Character
    Mona Valenti
    World
    Excalibur
    Main Class
    Paladin Lv 100
    I liked EW Black Mage but the current iteration if fine also. Be careful what you ask for with changing Black Mage because it will only change for the worse at this point not better. What job as changed back to the ways they were in older expansions? not many I know of if at all.
    (0)

  10. #49
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    The main example of design team receptiveness to player requests for a rollback that (afaik) was positively received was the removal of bard/machinist cast times in Stormblood after their addition in Heavensward.
    (0)

  11. #50
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,290
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ferrinus View Post
    The main example of design team receptiveness to player requests for a rollback that (afaik) was positively received was the removal of bard/machinist cast times in Stormblood after their addition in Heavensward.
    However, I strongly believe if BRD, and MCH had walking casts in HW like they do in PVP now, they would still have them today.
    (1)

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