Intro
I've seen a lot of ideas for DRK changes to bring the job to a better place in terms of how it feels to play, many of which I admit I thought were good - such as every 1-2-3 giving a 4th button to hit like how PLD does. However, I think this approach would only serve as a short-term band-aid and not give DRK what it needs in the long run: a focus on its own identity coming from DRK-specific themes. I think post-ShB, DRK has always been too much like WAR and recent changes only served to further shine a spotlight on this observation.
I'll have to break this into multiple posts, so more to come.
Themes
So, what IS a Dark Knight thematically? Factoring in its historical appearances, I think there are 3 main components to what sets DRK apart from other melee combatants:
- Sacrifice HP to do more damage. This is what most people think of first if they've played DRK in earlier series entries. Taking this approach directly for a tank job introduces a lot of issues for balancing for group/end-game content. However, that doesn't mean there aren't ways to represent this theme. Abstracting from this idea further, you can look at this concept as "I have a resource with a number that I want to spend for more damage. I want to drain this resource when I can, but I don't want this number to hit 0. (Unless I do, more on that later)"
- Strength in Adversity. As a fight goes on and as the DRK is hit, it has tools to become stronger/turn taking damage into a benefit. There are passives and abilities from previous entries as well as FF14 that play on this theme. Using TBN as an example though, I feel like TBN really can be described as "You hit me, and if you hit me just enough I don't get punished" rather than an actual net positive occurring due to tying the ability to DRK's damage. So, while this theme is technically present I think there is room for much improvement in this area to set DRK apart from other tanks in terms of how its mitigation works.
- Living Shadow/Darkside. This is a bit newer of an addition to the historical representation of Dark Knight unless you're counting certain character(s) from Kingdom Hearts. I admit, I really like this thematically and hope this addition continues to be implemented in some form for the job in future entries. However, only having your Living Shadow be represented in your toolkit once every 2 minutes minimizes the cool factor of this unique aspect among the tanks.