Results 1 to 2 of 2

Thread: Fix DRK!

  1. #1
    Player
    AstreaLove's Avatar
    Join Date
    Feb 2022
    Posts
    32
    Character
    Astrea Love
    World
    Twintania
    Main Class
    Scholar Lv 100

    Fix DRK!

    The Blackest Night need to to get an upgrade. It's much weaker than Heart of Corundum, Bloodwhetting, and Holy Sheltron. Remove the MP cost but give it a slightly longer CD.

    Living Dead just sucks, why is this the only ability that doesn't give you a proper immunity?

    Delirium, give it 6 stacks. 3 to use for the Delirium Combo, and 3 to use for the 123 combo. Also, while under the effect of Delirium we need to have some Life Steel.

    Split the shared CD's of Carve & Spit, and Abyssal Drain, they don't need to share a CD, also put a Cure or Regen on Abyssal Drain to help with Dark Knight's sustain.

    Speaking of sustain, and Delirium. Make the level 96 Delirium combo have a Shield or Regen again, just to help with the sustain of the job.

    Salted Earth, & Salt and Darkness could use an upgrade too, for instance a mitigation debuff similarly to how Reprisal works.
    (2)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    TBN: The absolute last thing we need is more homogenization. Remove the MP cost for all I care but do not increase the cooldown.

    Living Dead: To be fair, it does...the only conflict is you have to actually die first for the effect to take place, and if you get that low healers are likely to panic heal you.

    Delirium: I actually want our MP regen skyrocketed, but...not like this. At that rate I'd just like old Blood Weapon to come back with the haste buff.

    C&S/AD: agreed on decoupling them, but Abyssal Drain actually already does heal you? Just make it a spell again or reduce the CD on it to 30s with two charges.

    Delirium part 2: We truly do not need this level of sustain you are suggesting.

    Salted Earth+Salt and Darkness: Would be pretty neat if Salted Earth was mitigation and Salt and Darkness had a low potency heal, sure.
    (1)