Results 71 to 80 of 184

Threaded View

  1. #1
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70

    Would tanks be okay if SE swapped the damage between tank and healers?

    So I was wondering would tanks be okay if say healers did more damage than tanks, and tanks did around the same damage healers do right now so healers are not sidelined in the speed running meta?

    I ask because I said overall this would be a messed up nerf, but was wondering if others felt the same.

    Edit: I agree adjustments do have to be made but I just don't see what really could be done that really solves the core issue healers have atm which is engagement that does not ripple into lower end content.

    Personally I think having such wide access to in combat raises does add to trivialize content at times, and I do think overall tanks do have far too high sustain. Just idk if adjusting that would bolster the healing role per-se or just make it more stressful for many players because that is a sudden responsibility shift that has not been present in the game for a long time.

    What suggestions does the tanking community have that could increase the overall enjoy and engagement with healers without impacting tanks that much.

    Quote Originally Posted by Turtledeluxe View Post
    Tanks getting nerfed is not suffering. Nerfs happen all the time. In every game. Throughout all time.

    And as you are surely well aware, particular tanks are overtuned for all content. Yes, all content across all difficulty levels. It's beyond a balance problem. It's actually a joke.

    And someone also generously provided an example of WoW devs achieving this very thing without destroying the game. They just heard the feedback and agreed and said enough.
    Quote Originally Posted by Aravell View Post
    Honestly, to achieve healthy balance, the tanks do require a nerf in some aspect.

    We can see the trinity as 3 different aspects: Damage, Healing and Mitigation. Healers are proficient in both healing and mitigation, therefore they deal less damage, this is fine and understandable. DPS specialise in dealing damage, therefore they have limited healing and mitigation, this is also understandable. But now we come to tanks, they're proficient in mitigation and they have some healing and damage, therefore if they want to dip further into healing, they have to either give up some damage or mitigation.

    That's just the baseline for healthy balance in a trinity game.
    Quote Originally Posted by Supersnow845 View Post
    If they really don’t want to actually raise the amount of healing needed to clear these fights so that tanks healing is doing the job for the healers why don’t they just as a bandaid flip tank and healer damage profiles

    Right now tanks do 30% more damage than healers and as they are melee with zero uptime concerns they have the narrowest IQR’s. Just flip their damage amount with healers so that even if you can do this with 4 tanks and 4 DPS it’s just overall worse DPS than doing it with a standard comp

    This clear had 2 deaths and 4 failed mechanics and was still a competitive speed kill because at this point the tank to healer DPS discrepancy is barely smaller than the tank DPS discrepancy
    Some views from the thread, what would tanks do to address these concerns, or be willing to give up for the sake of balance.

    Edit: Sorry Super forgot to add your suggestion.
    (5)
    Last edited by Bobby66; 08-15-2024 at 01:57 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.