Nope. Each songs are refreshed upon using them and not stacking, this means that playing in different order than an other bard would do will give the same result as playing in the same order: overwriting.
Double BRD sucks in DF.
dont see it as a big issue, since roulettes are very casual content anyway, but I do like the option in criterion to be able to change jobs on the fly. Maybe limit it in roulettes for the first couple of seconds
You probably could put in an overriding buff on DF roulettes that allows buffs to stack, because you don't have any choice about who you are matched up with.
PF, on the other hand, absolutely should punish job duplication. If those Ex-SMN mains want to run double PCT, let one of them actually learn how to play BLM instead.
Here's a little plot twist for you, if you change the bards song rotation from wander>mage>army it actually makes the entire parties damage way worse during 2 min burst and 1 minute as well as bards damage because CBU3 designed it to be like this. So in reality you want bard to be reworked.
Yes, the occasional double buff class is what's keeping the damage in roulette content so low. Suuuuuure.
Been getting queued with a SGE, now I couldn't even use Seraphism, Deployment Tactics or even Succor when I need to on raids (unless they died). I'm stuck with casting Fey spells on cooldown it's annoying. Also imagine having 3-4 Scholars in an alliance raid and each one of them race who gets to cast Chain Stratagem first. SMH.
You'd increase the time to find a group by an hour, give or take 15 minutes.It's simple, make "1 job pre person" in alliance raid, normal raid, and trial. give me this option.
I've come to the point that I am instantly leaving any duty that mimics my job with buffs which is all of them cause my luck sucks. I cannot enjoy bard, ninja, even scholar when all my buffs/song get deleted the moment i use them. Bad design SE
If the group finder could throw anyone together regardless of role, it would always be near instant. If you tell it "I want 1 tank, 2 healers, and 5 DPS" it'll slow down as it needs to match up a group to fit that criteria.
If you tell it "I want 1 tank, 2 healers, 5 DPS, and no role can overlap" then you've made the job of the group finder way harder. Players aren't utilizing all the classes equally, far from it. Even during peak it would take longer to create groups, much longer. For off-peak times you'd make it impossible to create an alliance group.
To determine if that's a good idea we need to examine the purpose of group finder. Group finder's purpose is to group you up with randoms so you can start playing the game together quickly. That's it. If you add more criteria to consider, then you're slowing it down which negatively impacts the purpose behind it to begin with. Meaning, they won't do it. Your average player would much rather have low queue times and play with people utilizing identical jobs instead of playing with unique jobs and a longer wait time.
The best solution to your problem is to allow people to change class within the role they went in as before the instance begins. So a tank could switch to another tank class, healers and dps could do the same.
You'd increase the time to find a group by an hour, give or take 15 minutes.
If the group finder could throw anyone together regardless of role, it would always be near instant. If you tell it "I want 1 tank, 2 healers, and 5 DPS" it'll slow down as it needs to match up a group to fit that criteria.
If you tell it "I want 1 tank, 2 healers, 5 DPS, and no role can overlap" then you've made the job of the group finder way harder. Players aren't utilizing all the classes equally, far from it. Even during peak it would take longer to create groups, much longer. For off-peak times you'd make it impossible to create an alliance group.
To determine if that's a good idea we need to examine the purpose of group finder. Group finder's purpose is to group you up with randoms so you can start playing the game together quickly. That's it. If you add more criteria to consider, then you're slowing it down which negatively impacts the purpose behind it to begin with. Meaning, they won't do it. Your average player would much rather have low queue times and play with people utilizing identical jobs instead of playing with unique jobs and a longer wait time.
The best solution to your problem is to allow people to change class within the role they went in as before the instance begins. So a tank could switch to another tank class, healers and dps could do the same.
This isn't even a problem, Ive gotten into so many alliance raids to find my group has 2 bards and another group has 2 dancers... why did the system not separate them? it's so simple yet everyone is making it out to destroy queue timers.
If it is an opt in system then the person that is opting into it is the one that suffers and it's their own fault. other people get priority to queues. otherwise after a certain time it will just queue you in with a viable group just like how the language option works.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.