Quote Originally Posted by Basteala View Post
Honestly I don't think DRK needs more sustain so much was WAR and PLD need less.
I'm going disagree and agree.

Paladins self sustain is a case of a lot of it is actually just tied to your damaging attacks, which I think I rather they just remove the sustain from magic attacks and slightly buff up the sustain from holy sheltron (even normal sheltron), Clemency is fine you lose damage for using it, Divine veil could lose the healing aspect, but if dps get to keep healing i don't see why a "paladin" can't have one aoe heal. Honestly I think paladins sustain isn't even that "strong" outside of the healing you get from magic attacks.

Warrior has self healing on every single cooldown and is 10x more of a problem to paladin, it also scales with AOE pulls per enemy with bloodwhetting, It even gets a better version of veil that adds a regen.

Dark Knight while it doens't need more "self healing" I think giving it a tad more sustain on something like oblation would be nice, making cooldowns like Dark Mind and dark missionary more consistent, I'm also not a big fan of TBN but that's just personal opinion I guess.


I guess I'll go with the middle ground take that sustain should be reduced for warrior in particular, Paladin should get some adjustments to where their sustain is and can have some sustain in total be brought down, but I do actually think adding a little more sustain to dark knight isn't a bad thing.