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  1. #21
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Whatever SE do or think they need to change stuff either tank are bulky and just hard to kill without self healing like a tank should be or they change how the two roles Healer and Tank work together. Honestly DPS are pretty fine there is unbalance and some job are overtune for no reason overall the DPS role is pretty fine but the Relation between tank role and healer role is the worse I ever seen on a MMO

    I get it its hard to do I thought tank were better without any self substain maybe PLD a bit because they have white magic and still I feel like it would be more like : "the light protect me" than just healing but since they took that path it's going to be really hard to go back now that it's done

    And I maybe wasnt clear in my starting post but I DONT WANT DRK to be able to heal. I want DRK to get in line with the other tanks thats all I wish they would revert what they did with tank self healing but its just more likely that the dev to that instead of going back
    (0)

  2. #22
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    I mean this is the third time we've seen big on patch content cleared healerless, and the 3rd time the comp involved PLD stacking with an additional WAR.
    So either the XIV community hates pattern recognition or its a conversation no one wants to have
    Its more like I dont think SE will go back it would piss too much players who play this job especially WAR (one in particular)
    (0)

  3. #23
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    I main DRK despite the fact it's in the state it's in. A lot of people have repeated the same ideas and i agree with a lot of the more realistic ones like putting excog on TBN and removing it's CD as well as making dark mind do both physical and magical. I'm toughing it out but I'm hoping it won't take until 8.0 to see any changes.
    (1)

  4. #24
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,305
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Noox-115 View Post
    Its more like I dont think SE will go back it would piss too much players who play this job especially WAR (one in particular)
    I'm aware, and if this is their answer then DRK needs buffs in this area.
    (0)

  5. #25
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    You know... Maybe we could respond to it all with the same arguments healers get.


    If you don't like it, go play some other role.
    They shouldn't add too many abilities to the Job, it might scare away people from trying it.
    If they have too many non-mitigation abilities, people might not be able to focus on tanking.
    (1)

  6. #26
    Player
    daydreamdrooler's Avatar
    Join Date
    Dec 2016
    Posts
    8
    Character
    Cirrus Strive
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I am late to a lot of these threads as I dont normally post on forums but figured I'd throw this out there. I made a sheet of drk changes I think would be cool and bring drk up to a place that makes it truly stand out on its own. my changes still need tweaking so any imput would be great. If enough ppl think these are cool changes to the job hopefully square sees it and put some in to the game. here is the sheet. https://docs.google.com/spreadsheets...it?gid=0#gid=0
    (0)

  7. #27
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    DRK should be the de facto sustain tank over the others
    it used to be before the shadowbringers rework completely ruined the job in every way. Dawntrail DRK is at least more fun but the lack of good mitigation and no sustain really shows
    (0)

  8. #28
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AddictedToWitches View Post
    DRK should be the de facto sustain tank over the others
    it used to be before the shadowbringers rework completely ruined the job in every way. Dawntrail DRK is at least more fun but the lack of good mitigation and no sustain really shows
    (Sustain generally includes both mitigation (flat potency and percent DR) and healing (flat potency/%HP and percent of damage taken) combined. Else we'd just say "healing" if by "sustain" we only meant healing.)

    ...And why should DRK have higher healing, let alone sustain, than any other tank?

    Warrior was the original self-healing tank of XIV, with virtually no mitigation -- solely healing from damage dealt. You can disagree on whether that was ever the right call, but ARR launched with those dynamics set very clearly.

    Yes, it would be great to regain the Dark Arts interactions with Abyssal Drain, Souleater, etc., or something of similar agency. But that's not to say the job that DRK needs to be "the" self-healing tank or the like.
    (0)

  9. #29
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I’d like aspir and drain on dark knight, but the way I’m imagining it would involve a pretty full on rework. It would also involve deleting the loathsome stalwart soul which is just a benefit really.

    At its core would be
    (Abyssal) drain gcd costs mp to give you hp.
    (Quietus) aspir costs blood to give mp.
    Unleash costs posssibly mp possibly a delay of a couple of turns of being damaged and generates blood. (They’re great big spikes, surely this would cause some blood loss)
    All of this would be per enemy hit, but hp would be as a portion of damage dealt because it’s not the single target rotation. It also means there’s a tank that doesn’t have the same 1-2 pbaoe 5y radius aoe combo.

    I don’t actually think they can take nascent effect off warrior at this point, or at least not without adding something even less healthy as compensation. It’s pretty easy to forget just how bad the average person is. Healers having a comical maximum throughput and tanks being largely unkillable with a bit of effort means a terrible support doesn’t end a dungeon run before it begins, but it also means anyone remotely competent invalidates the existence of their non-red counterpart.
    (0)

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