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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100

    Caster Auto Attacks

    Has anyone else noticed that RDM, BLM, and PCT auto attacks now all do 1 damage even when crit+dhit? SMN auto attacks are doing about 150 in the Lv90s. You know, the one with the book, not the one with the sword >.> The healers are all auto attacking for more than 1 damage, though between the four of them they seem to be quite inconsistent.

    I don't super care insofar as the contribution of auto attack damage to DPS output is concerned; I just find these numbers to be uncomfortably nonsensical. It feels like if they want the caster auto attacks to do 1 damage, they should all do 1 damage and so should the healers.
    (2)
    Last edited by Rongway; 08-13-2024 at 06:52 PM.
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rongway View Post
    Has anyone else noticed that RDM, BLM, and PCT auto attacks now all do 1 damage even when crit+dhit? SMN auto attacks are doing about 150 in the Lv90s. You know, the one with the book, not the one with the sword >.> The healers are all auto attacking for more than 1 damage, though between the four of them they seem to be quite inconsistent.

    I don't super care insofar as the contribution of auto attack damage to DPS output is concerned; I just find these numbers to be uncomfortably nonsensical. It feels like if they want the caster auto attacks to do 1 damage, they should all do 1 damage and so should the healers.
    It’s because of an old stupid stat distribution where SMN (and by extension SCH) were given super high strength for a caster because ifrit (the pet, not the modern iteration) used to scale off strength rather than stats casters naturally have

    It’s strange they decided to force all caster auto attacks to only doing 1 but didn’t fix this particular old design
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    <thwack!> 1
    <thwack!> 1
    <thwack!> 1!!

    My auto attacks do more damage at lvl 50 than they do at lvl 100
    (0)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,115
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    At least give Red Mage meaningful autoattacks for style reasons. Come ooooonnn...
    (2)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,125
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    FFXIV: where being smacked by a book hurts more than being stabbed with a pointy sword
    (7)

  6. #6
    Player
    Lanvaldear's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    50
    Character
    Luzu Mel'marta
    World
    Balmung
    Main Class
    Red Mage Lv 100
    I've always said that RDM should have low, but still important auto attack damage.
    (1)

  7. #7
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Interesting; I assume the the broad purpose of this is to reduce any incentive to optimize dps by standing in melee range. Which overall, is a laudable goal for classes that are supposed to be ranged with vestigial melee attacks.

    But I do agree that it seems out of place on RDM. RDM has a sword and should feel like a bit more of a hybrid, even if they are officially categorized as a "Caster".
    (5)

  8. #8
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,016
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    Interesting; I assume the the broad purpose of this is to reduce any incentive to optimize dps by standing in melee range. Which overall, is a laudable goal for classes that are supposed to be ranged with vestigial melee attacks.
    I've never understood this argument, "ranged should stand at range 'cause they're ranged."

    Plenty of mechanics are much more easily handled if you are at or close to melee range. AoE donuts centered on the boss. Conal cleaves, especially rotating conal cleaves.

    Just because the WHM and SCH bubbles are 30y wide doesn't mean the party needs to stand 30y apart and test the healer's ability to precisely position the things. Or imagine where the healer needs to stand for an AoE heal if everyone else is scattered to the four winds...

    Besides, the last time standing in melee range was actually randomly dangerous was back in, what, ARR? (Ignoring cleaves aimed at the tank. Standing in melee range doesn't mean you have to hug the tank.)
    (1)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,959
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I've never understood this argument, "ranged should stand at range 'cause they're ranged."

    Plenty of mechanics are much more easily handled if you are at or close to melee range. AoE donuts centered on the boss. Conal cleaves, especially rotating conal cleaves.

    Just because the WHM and SCH bubbles are 30y wide doesn't mean the party needs to stand 30y apart and test the healer's ability to precisely position the things. Or imagine where the healer needs to stand for an AoE heal if everyone else is scattered to the four winds...

    Besides, the last time standing in melee range was actually randomly dangerous was back in, what, ARR? (Ignoring cleaves aimed at the tank. Standing in melee range doesn't mean you have to hug the tank.)
    It is of course true, but if you take any savage encounter, the ranged positions are ranged for a reason. There are many mechanics where you're just not at melee range for extended periods of time. With its melee combo, RDM is usually better positioned as a fake melee than a ranged job already, so adding significant autos to the job would definitely lock it in a melee position, which I think the devs aren't exactly willing to do.
    (1)