Quote Originally Posted by Akonyl View Post
If they're so dead-set on a steep physrange tax, I really wish they'd just start making physrange mechanics again (baits, etc). So many mechanics nowadays are full-party mechs that are essentially symmetric no matter who you are, which kinda kills part of why people used to bring physrange to some older fights.

I know SE doesn't wanna make physrange required, but adding physrange mechs really wouldn't. Just make them require enough movement that it'd be suboptimal for a caster to do it, and there you go.
The one good thing the travesty of a fight that is T7 did perfectly is make a mechanic for the phys ranged and do it perfectly