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  1. #1
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90

    [Environment Bug] Multiple inconsistent lighting in The Derelicts - Eulmore

    Date & Time: 12/08/2024 - 7:17PM GMT+2
    Frequency: All time whenever the lamps light up (Night Time)
    World name: Spriggan
    Character name: Vera Nova
    Retainer name: None
    NPC name: None
    Monster name: None
    Class/Level: BRD/90
    Party or solo: Solo
    In-game time: Night time
    Area and coordinates:
    Shadowbringers > Norvrandt > Eulmore > The Derelicts
    Multiple coordinates, will list them with screenshots
    Housing: None

    The Issue:
    As I was doing the post EW MSQ, inconsistent lighting in the Derelicts caught my attention. I believe some of these are inconsistencies since they look out of place. Kindly take a look, I tried my best to compile some screenshots, however the weather changed to Gales at some point and I ran out of time to collect more data.

    The images will be hidden by spoiler tag to for the sake of organization. I hope this is easy to read. I'll be including the lanterns that I believe function normally and those that don't.

    I think the new light engine has potential to create many atmospheric areas but I couldn't help but notice these inconsistencies. Perhaps not all might be bugs, but please look into it! Thank you for your time.

    Steps:
    1. Teleport to Eulmore and then head to the main aetheryte > Select South East Direlects
    2. Wait or set Night time - Tested with around 9:30PM Eorzea time.
    3. Visit the coordinates listed below.

    Normal Examples:
    Coordinates: X:12.4, Y:11.8
    Description: Normally lit lantern, it emits a gentle ambient glow.


    Coordinates: X:10.7, Y:9.9
    Description: Normally lit lantern, it emits a gentle ambient glow.


    Coordinates: X:11.3, Y:8.4
    Description: Atmosphetic and normally lit lamp post


    Inconsistent Examples:
    Coordinates: X:9.9, Y12.1
    Description: As you can see below, there are same lantern type is inconsistently emitting light. Two examples where the ambient light is absent, while one is present.


    Coordinates: X:10.0 Y:11.7
    Description: The light emitted by this lantern and the others around it (approx 4 more) is overblown while the lantern itself appears dull. This doesn't give an atmospheric look that utilizes the new lighting engine, instead it looks jarring. A small lantern is emitting so much light despite looking so dull.


    Coordinates: X:9.4 , Y:10.2
    Description: This tent is lit up from inside despite no lightsource to be seen inside or outside. Two pictures are provided.



    Coordinates: Multiple. Image 1 : X:11.5, Y:9.1 || Image 2 : X:12.2, Y:9.5 || Image 3: X:12.6, Y:9.6
    Description:Lanterns in shacks/slum area emit alot of light and gives off the feel of a well lit room rather than run down slums. It looks abit jarring. I think it'd benefit from toning down. Like the posts, the lamp is lit but it looks dull and inconsistent with the light source.
    Image 1 - X:11.5, Y:9.1


    Image 2 - X:12.2, Y:9.5


    Image 3 - X:12.6 , Y:9.6


    Coordinates: X:12.2, Y:12.8
    Description: The fire is emitting a strange glow yet not casting any ambient light to its surroundings.


    Here's an example of what I think it should look like.
    Coordinates: X:12.0, Y:8.6


    Platform:
    Windows/Steam

    Connection Specs
    ISP: Orange/VDSL
    Router: Provided by ISP ZXHN H168N V3.5


    System Information
    -=-=-=-=-=-=- System Information -=-=-=-=-=-=-

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    Browser Information:
    Name and version of the browser currently in-use: Chrome Version 126.0.6478.183 (Official Build) (64-bit)
    Microsoft Edge: Version 126.0.2592.113 (Official build) (64-bit)
    (1)
    Last edited by Rueby; 08-13-2024 at 02:39 AM.