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  1. #1
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    767
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by PercibelTheren View Post
    So? Didn't Yoshi-P himself say that we should take breaks and play other games? The vast majority of people won't grind things out instantly and I see no reason to stop the very small minority that would.
    It's a mmo, it NEEDS some retention mechanics, that give you long term goal. That part of the whole kick of MMORPGs. They already forgot that when they removed the relics grind and the exploratory zones et didn't replace it by anything, and we all saw how it went. The lack of things to commit on the long run is the worst that can happen in a MMO. The other solution si giving new content regulary (every couple of week), but we know that ain't happening.

    Also, don't forget that, for someone that don't do extremes/savage, that weapon will be the main weapon for until the end of 6.1 for the augmented version, in 6 to 7 month.
    (1)

  2. #2
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,397
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I'm fine with the lockout, however I think the time for said lockout should be lowered. 7 seems too much.
    (0)

  3. #3
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    No, the moment we get crafted it feels pointless, even with better stats... IMO the limit should be different... idk, 1 piece per job on 100? Each role giving you one extra roll? If its dead you only need to raise the bonus for the raid roulette, that should do... its not dead during the x.2 patches either.
    (0)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,676
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Instead of lowering or uncapping anything, I think they could introduce a twofold system if they really wanted:

    - Week 1: Normal mode raid release with no change, same gear than usual
    - Week 2/3: Savage mode release, and introduction of tokens for raid gear augmentation so that the gear stays competitive with crafted and the new tomes.
    - Next odd patch (x.1, x.3, x.5 patches): ability to spend the same tokens now to augment a second time the raid gear in order to stay competitive with the augmented tome gear of that patch (which requires AR token coins). Would essentially be equivalent to the savage gear minus maybe dyability or whatever.

    This would bring two main benefits:
    1) NM raids would still get run for the whole duration of the tier, so over 2 patches, instead of drying up after a mere 2-3 weeks when savage releases.
    2) Offering more gearing options to casual players that don't do savage. Having only tomestone gear with no serious competition or alternative feels really bad when you're not raiding. Not only it takes ages to gear a single job, but on top of it you can't customize anything and will have to eat bad sks/sps, anything.
    (0)

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