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  1. #11
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    I'm also a healer main and my objection is that a hotbar I've set up to handle 80+ WHM beautifully, that feels very good to play with, is completely unusable at level 50. It's not that it's underpowered; it's that you aren't using the same buttons on your hotbar to heal with while leveling that you are in 80+ content. If the potencies were massively lowered when synced down, that would be fine, but the Afflatus trio, Divine Benison, and Tetragrammaton are your go to heals at higher levels and those buttons are just grayed out in the majority of content.
    (4)

  2. #12
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    I struggled to stay awake doing Sage through Dawntrail content.

    White Mage in old content must be absolute murder these days if you have any functioning brain cells.
    (3)

  3. #13
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    There's a few things I could do to make WHM feel better at lower levels while just making the entire toolkit overall more engaging without changing the job all that much.
    • Let's go ahead and introduce the Lily System at level 20. Change Cure 1 and Medica 1 into Afflatus Solace and Rapture when a Lily is available, getting rid of the need of having dedicated buttons for these skills while also granting WHM more sustain in lower level content, where it might actually need it. This also removes the need of Freecure.
    • Reintroduce Protect as an AoE damage Mitigation skill on a 60s CD on the Lily System at level 25. This helps to address WHM's lack of AoE mitigation.
    • Rework Stoneskin and Divine Seal as low level versions of Divine Benison and Temperance at level 33 and 38 respectively. Just QoL to make the leveling system not feel so barren.
    • Change Aero/Dia to follow a similar system as Thunder, where we have 1 for Single Target and the other is AoE. Another QoL change because the loss of Aero 3 after the 1st Holy stun is still awful so having an AoE DoT to speed up the process is just a nice bonus.
    • Have Regen/Medica 2 grant a proc that frontloads the damage of Aero/Dia (potency may need to be adjusted). Just a change to make GCD heals not be a DPS loss to utilize.
    • Reintroduce Fluid Aura as a Proc after using Cure 2/3 that upgrades into Banish at higher levels. Same reason as the Regen/Medica proc, just a means of making our GCDs not be a DPS loss to utilize.
    (4)
    Last edited by Silver-Strider; 08-16-2024 at 07:51 AM.

  4. #14
    Player
    Pyth's Avatar
    Join Date
    Jan 2024
    Location
    Gridania Transplant
    Posts
    28
    Character
    Pyth Dawncaller
    World
    Hyperion
    Main Class
    White Mage Lv 100
    I do think more of the core elements of WHM's kit need to be accesible earlier. For being so focused on GCD heals, the GCDs that are the bread and butter of the kit are available SO much later than the other healers. We don't technically NEED these skills earlier, but the leveling process definitely doesn't feel FUN.
    (2)

  5. #15
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Pyth View Post
    I do think more of the core elements of WHM's kit need to be accesible earlier. For being so focused on GCD heals, the GCDs that are the bread and butter of the kit are available SO much later than the other healers. We don't technically NEED these skills earlier, but the leveling process definitely doesn't feel FUN.
    Yes! Exactly!

    It's not a case of it being hard to heal as a low level white mage, but it feels bad to sync down in a way I don't experience with SGE or SCH.
    (1)

  6. #16
    Player
    nobleboivin's Avatar
    Join Date
    Nov 2024
    Posts
    10
    Character
    Dawn Moontails
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    I don't like leveling healers and tanks either. Bless to the folk that can level them. I might just say screw it and buy the adventurer boosts from the ff store just cuase it feels impossible to level in dungeons
    (0)

  7. #17
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    473
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by nobleboivin View Post
    I don't like leveling healers and tanks either. Bless to the folk that can level them. I might just say screw it and buy the adventurer boosts from the ff store just cuase it feels impossible to level in dungeons
    Pvp deal friend
    (0)

  8. #18
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,013
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Me, still used to MMOs where only very specific classes could solo any enemies at all in the open world and that was specifically what they existed for as they were mostly useless in groups: /shrug

    I dunno, just too used to MMOs being forced-grouping-endeavours I think. I can very much recommend not levelling alone. We're playing a social game after all, level your WHM as a thing you do after work while chatting on voice with a friend or two, it's fun and you get to catch up a lot!
    (0)

  9. #19
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    791
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Leveling WHM does really suck. If you compare it to AST that has Light Speed and Essential Dignity from the very first dungeon you see that it's just harder to play. AST cards provide MP abundance from level 30 onward while WHM struggles with it's MP economy well into Heavensward. There is clearly little to no thought put into WHM being beginner friendly especially at lower levels. WHM needs Tetra as an entry level skill to have access to some instant healing similar to Essential Dignity. The entire WHM kit feels so awkward and broken when you realize the Afflatus skills are the core of the kit and the system isn't even fully realized until Shadow bringers. WHM skills desperately need to be shifted around the leveling process to make healing more accessible and comfortable. The game is fundamentally different now with every other healer having tons of options for MP free healing and movement and WHM playing almost exactly the same as it did in ARR. There are Ultimates where WHM only has access to a single target Afflatus skill. No misery and no rapture is wild for some of the hardest content in the game. Why does WHM have to be so bad?
    (0)
    If I'm 5 seconds into a Rez please don't use Swift Cast and steal my glory. Just let me waste the MP.

  10. #20
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    582
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    I find whm to be pretty fun to level....always let pplhp drop to 20% then heal them, mega pulls help u get better at popping all buttons, and overall u usually have less to worry about.
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

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