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  1. #71
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    465
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 93
    Meanwhile in PF; the tanks die to autos during M2S all the time rofl.
    (2)

  2. #72
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by sharknado View Post
    The healer can't be the master of life and death in parties or suddenly bad healers will fail to complete a run and either get kicked or the group disbands.
    You already have this with tank. For example in M3S if one of the tank forgot to pop mit for the 6x buster (or forgot to pop invul in time), the boss will proceed one shooting 6/8 players.

    So why can't you have some mech that will put the onus on the healer?

    Frankly this is the exact mentality that put healers in the current situation. It seems the design have no qualm about heaping additional task/responsibility onto other roles, while healers is treated like endanger-protective species ... or just moron, idk. But it's clear the design always seem to try to avoid healer specific responsibility that may "overwhelm" us. And that mentality is probably why healers have such a boring life.
    (18)

  3. #73
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    The more damage healers do the bigger punishment it will be to heal so healers won't heal, definitely not with GCD spells. This isn't the best approach to solving the problem.
    That can be solved by making GCD heals not utter dogwater.
    (1)

  4. #74
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    769
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 95
    Quote Originally Posted by Wyti View Post
    The issue is it being possible at all on week 2 of content release.
    Pretty sure 99% of players haven't cleared M4S yet.

    healer are already useless in most form on content, and know, in the hardest content in the game, on the second week, we are already shown that it is better to play with tanks instead.
    Healers do the least damage in the game, are the most fragile role in the game, and their niche isn't even useful to the group since tank can do it + do better damage and be safer, what more do you need ?
    Every time I use roulettes to do dailies, healers are mandatory so they aren't useless in any form on content. In PVP modes like frontlines some of them are nearly OP such as AST/SCH.
    (0)

  5. #75
    Player

    Join Date
    May 2023
    Posts
    343
    That's why my gameplay should be fun in leveling roulette as a healer because you need me
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  6. #76
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    141
    Character
    Shinku Tachi
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Raven2014 View Post
    You already have this with tank. For example in M3S if one of the tank forgot to pop mit for the 6x buster (or forgot to pop invul in time), the boss will proceed one shooting 6/8 players.

    So why can't you have some mech that will put the onus on the healer?

    Frankly this is the exact mentality that put healers in the current situation. It seems the design have no qualm about heaping additional task/responsibility onto other roles, while healers is treated like endanger-protective species ... or just moron, idk. But it's clear the design always seem to try to avoid healer specific responsibility that may "overwhelm" us. And that mentality is probably why healers have such a boring life.
    Yep. At the end of the day, each role in the trinity needs a responsibility that cannot be done without it. ESPECIALLY in EX trials and savage raiding.
    (13)

  7. #77
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,933
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I noticed that a lot of people seem to be missing that fights in this game are generally very minimal in RNG, the bosses mostly follow a timeline and you won't get any surprises.

    That being said, if someone decides to make a cooldown usage spreadsheet for a no healer clear of content, most of the people who can clear savage would be able to use that spreadsheet to do it without healers.

    It's not an elite player thing, you just need players that are above average, capable of doing mechanics and able to follow a cooldown spreadsheet.

    Also, regarding all the people who say "It's just a challenge run!", we did have challenge runs pre-ShB where the game was better balanced, we had soloheal runs. No healer runs on current content means the game is balanced badly, there's no excuses for it.
    (4)

  8. #78
    Player HighlanderClone's Avatar
    Join Date
    Apr 2024
    Posts
    448
    Character
    Worm Vermin
    World
    Excalibur
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Aravell View Post
    I noticed that a lot of people seem to be missing that fights in this game are generally very minimal in RNG, the bosses mostly follow a timeline and you won't get any surprises.
    I don't disagree but it's becoming rather sad that no one ever calls out CBU3 for their complete creative bankruptcy in designing anything other than dance fights.
    (14)

  9. #79
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Volgia View Post
    Meanwhile in PF; the tanks die to autos during M2S all the time rofl.
    I mean, if healers are optional, maybe the takeaway is "autoattack damage seems like a Tank Problem, not a Healer Problem."

    (I am joking, of course. ...well, maybe like 85% joking / 15% serious.)
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  10. #80
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,755
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Ah yes people build a specific comp around having no healers and clear... that's so wild, I'm not going to pretend this is shocking because clears without healers have been a pretty common trend.

    I think if anything the trinity system needs to be actually reworked because it's clearly not working for support jobs (both tanks and healers).

    Can ask what should be the "solution" to this, but it would just be "lets remove all forms of healing/utility" on non-healer roles most likely which is generally what i hear. I can understand why people who main healer would want that, but I also think you have to acknowledge that it would hurt tank/dps design quite a lot by limiting what they can do, in how a job can bring something unique to the table.

    I'm personally against removing all forms of "non-healer" healing, but i think theirs cases where it can be tuned down, or give healers more advantages, Tank healing in some cases can be tuned down I don't think shake it off needs a regen, I don't think bloodwhetting should be per enemy ect, but in general some non-healer healing cooldowns I think are fine.

    But I do think the "trinity system"... the current job designs needs a entire rework anyway.
    (1)

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