Probably not? In fact a few bosses in Soul games can be beaten exactly like that. Bad example because in Soul the design is specifically made to encourage creative solutions to problem.
I think she means using the out of bounds jump skip on demon of hatred to make it fall of the cliff from sekiro which is 100% a bug they never fixed
This isn’t like dragon rider in dark souls 2 where you can actually bait him off the platform with a charge which is an actual strategy on the fight if you didn’t raise the platform
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I specifically used the word "glitch", as in something that shouldn't happen, like clearing the hardest content in a trinity game without using the trinity.
It'd equivalent to someone telling you there's no burglary problem because they haven't personally seen it. Or saying the office elevator is fine because it has only killed 5 people in the last 3 months. There's still something structurally wrong with that elevator.Does it matter that PF doesn't do it regularly? The fact that the current hardest content in the game can even be done without one entire role is already indicative of really bad design.
If you played a Souls game and the hardest boss in the game can be glitched to fall off a cliff if you do a very specific movement pattern, is that not a problem that needs fixing? Does it matter if only a few people do it?
This is why IRL.we commonly regard this kind of thinking as anecdotal or ignorant, even if it is innocuous.
Last edited by Turtledeluxe; 08-19-2024 at 11:20 AM.
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