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  1. #1
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Bump auto damage up 50% or nerf tank sustain 50% the result is the same
    How about you do savage instead of spewing ignorant nonsense. Bosses chunk tanks with 30k autos. With 60k they will get 3-shot.

    More casual healers being overwhelmed by mechs already let tanks die to them.

    If you increase them more, healers will be forced to cure-bot. Because you would need 40-60k HPS to counteract autos and lilies etc. are too weak potency/GCD to keep up.

    You believe this will incentivize more people to play healers?
    (0)

  2. #2
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    As an old Hpal healer back in WoW. Low key the idea of being a main healer is a pld is awesome and I would 100% be down to try it.
    (3)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  3. #3
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Bobby66 View Post
    As an old Hpal healer back in WoW. Low key the idea of being a main healer is a pld is awesome and I would 100% be down to try it.
    I'm a WoW refugee too! Played a holy priest for years.

    When I came to FFXIV back in 2.0, I was surprised paladins were not a healer/tank hybrid because you had to level gladiator and white mage to unlock it.
    (3)

  4. #4
    Player
    Ishe-P's Avatar
    Join Date
    Apr 2022
    Posts
    123
    Character
    Ishe Platinum
    World
    Diabolos
    Main Class
    Dancer Lv 90
    Trying to riff healers is the most FF thing that's been an FF thing since FF1. I'm not exactly sure why folks are surprised. If you could figure out a comp that works without, say, a white mage, you'd do it too, and don't try to deny that you wouldn't.
    (0)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    The main issue with this happening is that it's more optimal and not even more dangerous despite not having a healer, as long as everyone follows the mitigation spreadsheet to the letter.

    No healer runs have been happening since ARR, this is true. But no healer runs back then were actual challenge runs, it wasn't easy and it was much slower than a regular comp run.

    But after EW (and ShB, to a lesser extent), it became optimal to just drop the healer entirely, because it ends up being not anymore dangerous than normal and it's also a faster clear.

    Healers right now are the worst in damage output, so if the extra healing power gained from bringing one isn't even needed, then healers are just worthless. One entire role being completely worthless as anything except safety insurance is extremely bad trinity design.
    (11)

  6. #6
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    The main issue with this happening is that it's more optimal and not even more dangerous despite not having a healer, as long as everyone follows the mitigation spreadsheet to the letter.

    No healer runs have been happening since ARR, this is true. But no healer runs back then were actual challenge runs, it wasn't easy and it was much slower than a regular comp run.

    But after EW (and ShB, to a lesser extent), it became optimal to just drop the healer entirely, because it ends up being not anymore dangerous than normal and it's also a faster clear.

    Healers right now are the worst in damage output, so if the extra healing power gained from bringing one isn't even needed, then healers are just worthless. One entire role being completely worthless as anything except safety insurance is extremely bad trinity design.
    There was also the fact that Healers used to do way more damage back then too, doing more than Tanks most of the time since the bulk of Healer damage back then was from DoTs.
    (4)

  7. #7
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Somnolence View Post
    With 60k autos they will get 3-shot.

    If you increase them more, healers will be forced to cure-bot. Because you would need 40-60k HPS to counteract autos
    You don't even understand basic division so idk why you're lecturing a bunch of Ultimate healers on going to do Savage.
    (7)

  8. #8
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HighlanderClone View Post
    You don't even understand basic division so idk why you're lecturing a bunch of Ultimate healers on going to do Savage.
    You mean about 30k + 50%? 30k is mitigated value since autos now don't happen constantly.

    These guys want them nonstop and hurt more.
    (0)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Somnolence View Post
    You mean about 30k + 50%? 30k is mitigated value since autos now don't happen constantly.

    These guys want them nonstop and hurt more.
    Yes, this is savage (and ultimate), I want the boss to try to belt the tank to oblivion, this isn’t DRR we are playing

    What’s the point of having 190k HP and 80% inherent defence when the autos hit you for 30k and the boss does like 5 per minute

    I have single target healing, you have self healing you should be getting belted by the boss. Why do you need all that self healing if the autos don’t even hurt that much, it’s certainly not for busters because that’s what the long mits are for
    (5)
    Last edited by Supersnow845; 08-16-2024 at 07:23 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Yes, this is savage (and ultimate), I want the boss to try to belt the tank to oblivion, this isn’t DRR we are playing
    This playstyle cannot exist as long as healer dps parses are a thing.

    Also even this healing situation is too much for weaker healers in PF. What is Yoshi-P to do to then, since healer population needs to be big enough it must be made even more accessible? Add even more healing tools to other jobs and further dumb down healing?
    (0)

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