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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    6,420
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    Ok then I hope you're advocating for tanks only have provoke and healer should only know how to heal because DPS is the job of dps.

    You can't see why it's sometimes fitting/healthy for certain roles to be able to do things outside their set category? funny thing is that jobs outside of healer's have always had healing tools, even on other games it can't be denied that a lot of roles have utility that Heal.

    Am I saying Tanks & DPS should have full healer kits No, they don't the reason why you see tanks and DPS realistically solo content with a bunch of jobs that have a OGCD heal is because the actual in game checks are so low, If designing a few jobs with healing utility can replace both healer's why is it the other job's faults rather then the actual design of encounters and fights.

    I wouldn't actually care if people cleared with 4 healers and 4 dps aslong as tanks were actually still the optimal pick, which last time I checked 99% of groups are still running healers, if 99% of groups were still running tanks and tanks felt fun still I wouldn't care.
    It’s fitting for limited crossover of job responsibility. What you are missing is the fact the tanks heal better than the healers in 99% of circumstances. The type of damage profile 14 has is much better suited to the tanks style of healing than it is for the healers healing. If you have reached a point where the tanks are healing can better than the healers you have taken a step too far

    There is also the fact there is no limited crossover that allows any other role to effectively tank. It isn’t equitable crossover, it’s tanks doing everyone else’s job disguised as equitable crossover

    The answer to that might be to up the damage or to nerf sustain, but only one of those options affects all content, the other only affects savage
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Rithy255's Avatar
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    May 2022
    Posts
    1,854
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s fitting for limited crossover of job responsibility. What you are missing is the fact the tanks heal better than the healers in 99% of circumstances. The type of damage profile 14 has is much better suited to the tanks style of healing than it is for the healers healing. If you have reached a point where the tanks are healing can better than the healers you have taken a step too far

    There is also the fact there is no limited crossover that allows any other role to effectively tank. It isn’t equitable crossover, it’s tanks doing everyone else’s job disguised as equitable crossover

    The answer to that might be to up the damage or to nerf sustain, but only one of those options affects all content, the other only affects savage
    tanks do not have better healing then healers that's the most wildest take I've heard yet, the only case where this is true is warrior in AOE pulls. Please explain how Healers have worse healing tools then tanks in 99% of circumstances.

    Theirs a reason why tanks barely have any cross over is because their main "role" is to press a stance and be slow DPS, the only other thing is "mitigation" which vaguely can be considered a more tank like skill, but it has cross over with healers a lot of the time, which every job has a form of mit even if tiny, healers infact have a lot more AOE mitigation and ways to prevent upcoming damage, tanks self mits are sure insanely strong, but I'm not against tuning down tank mits lol.
    (1)

  3. #3
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,420
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    tanks do not have better healing then healers that's the most wildest take I've heard yet, the only case where this is true is warrior in AOE pulls. Please explain how Healers have worse healing tools then tanks in 99% of circumstances.

    Theirs a reason why tanks barely have any cross over is because their main "role" is to press a stance and be slow DPS, the only other thing is "mitigation" which vaguely can be considered a more tank like skill, but it has cross over with healers a lot of the time, which every job has a form of mit even if tiny, healers infact have a lot more AOE mitigation and ways to prevent upcoming damage, tanks self mits are sure insanely strong, but I'm not against tuning down tank mits lol.
    Because the tank heals are more suited to the actual method of healing that’s encouraged in 14

    Let’s take PLD, PLD has 3 mitigations, one of them is a shield, very strong self rotational healing and 2 forms of the same mitigation that can either heal itself or heal others

    So it excels at mitigating big hits on the party that the game loves to use (the only 2 classes that have more mitigation than PLD are the literal shield healers), it excels at healing itself when it’s taking damage given literally none of its commonly used heals cost DPS (hell HS is neutral and the magic heals are a DPS GAIN to press) and it excels at healing others as it loses functionally nothing to pressing intervention to heal another as they rarely need HS to heal themselves and their overheal is far less than the true healers because they don’t waste healing on healing everything with AOE heals when they don’t need to

    GNB basically mirrors PLD but trades worse AOE mitigation for better shareable defensives and WAR is just WAR

    The tanks are 100% better self healers than the healers and while they can’t rival the thereotical HPS of the healers they are just as effective at the eHPS needed to clear the fight

    Theoretical HPS bloat of the healers isn’t useful when it isn’t needed
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess