Meanwhile in PF; the tanks die to autos during M2S all the time rofl.
Meanwhile in PF; the tanks die to autos during M2S all the time rofl.
You already have this with tank. For example in M3S if one of the tank forgot to pop mit for the 6x buster (or forgot to pop invul in time), the boss will proceed one shooting 6/8 players.
So why can't you have some mech that will put the onus on the healer?
Frankly this is the exact mentality that put healers in the current situation. It seems the design have no qualm about heaping additional task/responsibility onto other roles, while healers is treated like endanger-protective species ... or just moron, idk. But it's clear the design always seem to try to avoid healer specific responsibility that may "overwhelm" us. And that mentality is probably why healers have such a boring life.
Every time I use roulettes to do dailies, healers are mandatory so they aren't useless in any form on content. In PVP modes like frontlines some of them are nearly OP such as AST/SCH.The issue is it being possible at all on week 2 of content release.
Pretty sure 99% of players haven't cleared M4S yet.
healer are already useless in most form on content, and know, in the hardest content in the game, on the second week, we are already shown that it is better to play with tanks instead.
Healers do the least damage in the game, are the most fragile role in the game, and their niche isn't even useful to the group since tank can do it + do better damage and be safer, what more do you need ?
That's why my gameplay should be fun in leveling roulette as a healer because you need me![]()
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Yep. At the end of the day, each role in the trinity needs a responsibility that cannot be done without it. ESPECIALLY in EX trials and savage raiding.You already have this with tank. For example in M3S if one of the tank forgot to pop mit for the 6x buster (or forgot to pop invul in time), the boss will proceed one shooting 6/8 players.
So why can't you have some mech that will put the onus on the healer?
Frankly this is the exact mentality that put healers in the current situation. It seems the design have no qualm about heaping additional task/responsibility onto other roles, while healers is treated like endanger-protective species ... or just moron, idk. But it's clear the design always seem to try to avoid healer specific responsibility that may "overwhelm" us. And that mentality is probably why healers have such a boring life.
I noticed that a lot of people seem to be missing that fights in this game are generally very minimal in RNG, the bosses mostly follow a timeline and you won't get any surprises.
That being said, if someone decides to make a cooldown usage spreadsheet for a no healer clear of content, most of the people who can clear savage would be able to use that spreadsheet to do it without healers.
It's not an elite player thing, you just need players that are above average, capable of doing mechanics and able to follow a cooldown spreadsheet.
Also, regarding all the people who say "It's just a challenge run!", we did have challenge runs pre-ShB where the game was better balanced, we had soloheal runs. No healer runs on current content means the game is balanced badly, there's no excuses for it.
I don't disagree but it's becoming rather sad that no one ever calls out CBU3 for their complete creative bankruptcy in designing anything other than dance fights.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Envoyé par Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Ah yes people build a specific comp around having no healers and clear... that's so wild, I'm not going to pretend this is shocking because clears without healers have been a pretty common trend.
I think if anything the trinity system needs to be actually reworked because it's clearly not working for support jobs (both tanks and healers).
Can ask what should be the "solution" to this, but it would just be "lets remove all forms of healing/utility" on non-healer roles most likely which is generally what i hear. I can understand why people who main healer would want that, but I also think you have to acknowledge that it would hurt tank/dps design quite a lot by limiting what they can do, in how a job can bring something unique to the table.
I'm personally against removing all forms of "non-healer" healing, but i think theirs cases where it can be tuned down, or give healers more advantages, Tank healing in some cases can be tuned down I don't think shake it off needs a regen, I don't think bloodwhetting should be per enemy ect, but in general some non-healer healing cooldowns I think are fine.
But I do think the "trinity system"... the current job designs needs a entire rework anyway.
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