Page 8 sur 38 PremièrePremière ... 6 7 8 9 10 18 ... DernièreDernière
Affiche les résultats de 71 à 80 sur 378
  1. #71
    Player
    Avatar de Volgia
    Inscrit
    octobre 2023
    Lieu
    Gridania
    Messages
    463
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Danseur Lv 93
    Meanwhile in PF; the tanks die to autos during M2S all the time rofl.
    (2)

  2. #72
    Player
    Avatar de Raven2014
    Inscrit
    octobre 2014
    Messages
    1 636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Orfèvre Lv 50
    Citation Envoyé par sharknado Voir le message
    The healer can't be the master of life and death in parties or suddenly bad healers will fail to complete a run and either get kicked or the group disbands.
    You already have this with tank. For example in M3S if one of the tank forgot to pop mit for the 6x buster (or forgot to pop invul in time), the boss will proceed one shooting 6/8 players.

    So why can't you have some mech that will put the onus on the healer?

    Frankly this is the exact mentality that put healers in the current situation. It seems the design have no qualm about heaping additional task/responsibility onto other roles, while healers is treated like endanger-protective species ... or just moron, idk. But it's clear the design always seem to try to avoid healer specific responsibility that may "overwhelm" us. And that mentality is probably why healers have such a boring life.
    (18)

  3. #73
    Player
    Avatar de Silver-Strider
    Inscrit
    mars 2015
    Lieu
    Gridania
    Messages
    1 753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    Mage blanc Lv 100
    Citation Envoyé par sharknado Voir le message
    The more damage healers do the bigger punishment it will be to heal so healers won't heal, definitely not with GCD spells. This isn't the best approach to solving the problem.
    That can be solved by making GCD heals not utter dogwater.
    (1)

  4. #74
    Player
    Avatar de AnnRam
    Inscrit
    janvier 2021
    Messages
    769
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Mage noir Lv 95
    Citation Envoyé par Wyti Voir le message
    The issue is it being possible at all on week 2 of content release.
    Pretty sure 99% of players haven't cleared M4S yet.

    healer are already useless in most form on content, and know, in the hardest content in the game, on the second week, we are already shown that it is better to play with tanks instead.
    Healers do the least damage in the game, are the most fragile role in the game, and their niche isn't even useful to the group since tank can do it + do better damage and be safer, what more do you need ?
    Every time I use roulettes to do dailies, healers are mandatory so they aren't useless in any form on content. In PVP modes like frontlines some of them are nearly OP such as AST/SCH.
    (0)

  5. #75
    Player

    Inscrit
    mai 2023
    Messages
    343
    That's why my gameplay should be fun in leveling roulette as a healer because you need me
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  6. #76
    Player
    Avatar de Shinku_Tachi
    Inscrit
    dcembre 2016
    Lieu
    Gridania
    Messages
    141
    Character
    Shinku Tachi
    World
    Seraph
    Main Class
    Pêcheur Lv 100
    Citation Envoyé par Raven2014 Voir le message
    You already have this with tank. For example in M3S if one of the tank forgot to pop mit for the 6x buster (or forgot to pop invul in time), the boss will proceed one shooting 6/8 players.

    So why can't you have some mech that will put the onus on the healer?

    Frankly this is the exact mentality that put healers in the current situation. It seems the design have no qualm about heaping additional task/responsibility onto other roles, while healers is treated like endanger-protective species ... or just moron, idk. But it's clear the design always seem to try to avoid healer specific responsibility that may "overwhelm" us. And that mentality is probably why healers have such a boring life.
    Yep. At the end of the day, each role in the trinity needs a responsibility that cannot be done without it. ESPECIALLY in EX trials and savage raiding.
    (13)

  7. #77
    Player
    Avatar de Aravell
    Inscrit
    aot 2017
    Lieu
    Limsa Lominsa
    Messages
    1 933
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machiniste Lv 100
    I noticed that a lot of people seem to be missing that fights in this game are generally very minimal in RNG, the bosses mostly follow a timeline and you won't get any surprises.

    That being said, if someone decides to make a cooldown usage spreadsheet for a no healer clear of content, most of the people who can clear savage would be able to use that spreadsheet to do it without healers.

    It's not an elite player thing, you just need players that are above average, capable of doing mechanics and able to follow a cooldown spreadsheet.

    Also, regarding all the people who say "It's just a challenge run!", we did have challenge runs pre-ShB where the game was better balanced, we had soloheal runs. No healer runs on current content means the game is balanced badly, there's no excuses for it.
    (4)

  8. #78
    Player Avatar de HighlanderClone
    Inscrit
    avril 2024
    Messages
    448
    Character
    Worm Vermin
    World
    Excalibur
    Main Class
    Pêcheur Lv 100
    Citation Envoyé par Aravell Voir le message
    I noticed that a lot of people seem to be missing that fights in this game are generally very minimal in RNG, the bosses mostly follow a timeline and you won't get any surprises.
    I don't disagree but it's becoming rather sad that no one ever calls out CBU3 for their complete creative bankruptcy in designing anything other than dance fights.
    (14)

  9. #79
    Player
    Avatar de Packetdancer
    Inscrit
    octobre 2019
    Lieu
    Gridania
    Messages
    1 948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Citation Envoyé par Volgia Voir le message
    Meanwhile in PF; the tanks die to autos during M2S all the time rofl.
    I mean, if healers are optional, maybe the takeaway is "autoattack damage seems like a Tank Problem, not a Healer Problem."

    (I am joking, of course. ...well, maybe like 85% joking / 15% serious.)
    (2)
    Citation Envoyé par Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  10. #80
    Player
    Avatar de Rithy255
    Inscrit
    mai 2022
    Messages
    1 753
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Ah yes people build a specific comp around having no healers and clear... that's so wild, I'm not going to pretend this is shocking because clears without healers have been a pretty common trend.

    I think if anything the trinity system needs to be actually reworked because it's clearly not working for support jobs (both tanks and healers).

    Can ask what should be the "solution" to this, but it would just be "lets remove all forms of healing/utility" on non-healer roles most likely which is generally what i hear. I can understand why people who main healer would want that, but I also think you have to acknowledge that it would hurt tank/dps design quite a lot by limiting what they can do, in how a job can bring something unique to the table.

    I'm personally against removing all forms of "non-healer" healing, but i think theirs cases where it can be tuned down, or give healers more advantages, Tank healing in some cases can be tuned down I don't think shake it off needs a regen, I don't think bloodwhetting should be per enemy ect, but in general some non-healer healing cooldowns I think are fine.

    But I do think the "trinity system"... the current job designs needs a entire rework anyway.
    (1)

Page 8 sur 38 PremièrePremière ... 6 7 8 9 10 18 ... DernièreDernière