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  1. #21
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,250
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 97
    Quote Originally Posted by KorosKenzun View Post
    I strongly agree that reaper has a lot more fun then viper whem doing rotation and dealing with new savage mechanics the reason why I suggest the develop team to remove some features is not trying to make rpr simpler to play, it is trying to make its skills design more reasonable, because the current rotation of reaper comparing with end walker's rotation is more likely to lose the number of enshroud as perfectio doesnt provide any soul.
    Give perfectio soul generation, but i think removing death design is a horrible idea.
    I'm massively against square continuing to remove debuffs from the game. Their fear of them has been a bit of a cause of the homogenization i feel, nobody can have dots, nobody can have debuffs to put on enemies, everything has to be a buff on the player or button turns into other button. Dot classes are basically purged from the game other than bard at this point for example, i don't want to see them continue the trend of removing debuffs
    (6)

  2. #22
    Player
    KorosKenzun's Avatar
    Join Date
    Aug 2024
    Location
    l
    Posts
    17
    Character
    Koros Kenzun
    World
    Mandragora
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Reimmi View Post
    Give perfectio soul generation, but i think removing death design is a horrible idea.
    I'm massively against square continuing to remove debuffs from the game. Their fear of them has been a bit of a cause of the homogenization i feel, nobody can have dots, nobody can have debuffs to put on enemies, everything has to be a buff on the player or button turns into other button. Dot classes are basically purged from the game other than bard at this point for example, i don't want to see them continue the trend of removing debuffs
    Indeed, removing debuffs is a horrible idea, thats why i have another suggestion with if keep death sign: gain soul, the biggest issue of reaper is not how hard the rotation is(in contrast the rotation is already quite ez), the issue is as the battle time increases, there will be a soul/ shroud shortage comparing with the rotation in end walker, the appear of perfectio would reduce the number of casting enshroud. I think the design team originally wanted to add this skill(perfectio) to make rpr's rotation more flexible and dealing more damage but it ironically reduce the rdps.
    (0)

  3. #23
    Player
    KorosKenzun's Avatar
    Join Date
    Aug 2024
    Location
    l
    Posts
    17
    Character
    Koros Kenzun
    World
    Mandragora
    Main Class
    Reaper Lv 100
    I wonder why many ppl think the reason I posted this thread is trying to make rpr simpler to play.

    If you really want rpr to become better, please watch my post carefully, thank you so much.

    I have never asked it to be easier. what I did is just giving suggestion to develop team (luckily if they view this thread) on improving rpr's current state and sharing you guys how a rpr main(me) feels about 7.05 update and how would I improve this job By not just simply modifying the damage delt and how The light of vpr has completely obscured rpr.

    I do not want reaper to be easier, I hope it's design will be more reasonbale and funnier in the following Dawn Trail patch update.
    (0)
    Last edited by KorosKenzun; 08-12-2024 at 06:10 PM.

  4. #24
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    358
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KorosKenzun View Post
    I wonder why many ppl think the reason I posted this thread is trying to make rpr simpler to play.

    If you really want rpr to become better, please watch my post carefully, thank you so much.

    I have never asked it to be easier. what I did is just giving suggestion to develop team (luckily if they view this thread) on improving rpr's current state and sharing you guys how a rpr main(me) feels about 7.05 update and how would I improve this job By not just simply modifying the damage delt and how The light of vpr has completely obscured rpr.

    I do not want reaper to be easier, I hope it's design will be more reasonbale and funnier in the following Dawn Trail patch update.
    Because literally everything you suggested makes Reaper easier to play and just a Viper clone on a job with a far slower gcd. And anything skill speed related will never, ever take unless they somehow make communio an instant cast while you have skill speed monk gcds. Which is also trolling btw.

    To say it will somehow be harder is delusional at best and obvious trolling at worst.

    Just play Viper.
    (3)

  5. #25
    Player
    KorosKenzun's Avatar
    Join Date
    Aug 2024
    Location
    l
    Posts
    17
    Character
    Koros Kenzun
    World
    Mandragora
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Enjuden View Post
    Because literally everything you suggested makes Reaper easier to play and just a Viper clone on a job with a far slower gcd. And anything skill speed related will never, ever take unless they somehow make communio an instant cast while you have skill speed monk gcds. Which is also trolling btw.

    To say it will somehow be harder is delusional at best and obvious trolling at worst.

    Just play Viper.
    If it is true that ppl think everything i suggested makes the job easier.
    I would say
    I surrender. yeah yeah true. I will definitely go viper if no optimize update to 7.08 reaper .Also if this circumstance continue Until 7.1 Lets see how many progging teams aiming ultima eden will pick reaper instead of other meeles. Until that time, not only people, but the development team will finally realise that rpr is actually shit this patch
    I love playing rpr, it is so cruel to see that even lots of problems on rpr have not been solved but a strong and easy melee just came out and beat rpr effortlessly.
    (0)

  6. #26
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    697
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Is it some sort of lost concept to just play the classes/jobs you have fun with instead of worrying about how much better or easier another class/job is or what?

    Viper has high personal dps because it brings no utility, even for itself, and Reaper does less damage than it because it does, that's the price it pays because otherwise why bring Viper. More than that, who the hell cares? I don't understand why you would want Reaper to get simplified solely because Viper does more damage for less effort.

    I don't need nor want to see Reaper get butchered just because Viper does more damage, that's just ridiculous.

    Death's design does not need removing nor does it really need to generate gauge. I'm sick of seeing debuffs and DoT's get axed because some people see ONE ability that actually might need you to rub a braincell against a wrinkle to maintain/use and then proceed to whine.
    (3)

  7. #27
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,713
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    I'm missing my ears and tail.

    That's all.
    (0)

  8. #28
    Player
    KorosKenzun's Avatar
    Join Date
    Aug 2024
    Location
    l
    Posts
    17
    Character
    Koros Kenzun
    World
    Mandragora
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zairava View Post
    Is it some sort of lost concept to just play the classes/jobs you have fun with instead of worrying about how much better or easier another class/job is or what?

    Viper has high personal dps because it brings no utility, even for itself, and Reaper does less damage than it because it does, that's the price it pays because otherwise why bring Viper. More than that, who the hell cares? I don't understand why you would want Reaper to get simplified solely because Viper does more damage for less effort.

    I don't need nor want to see Reaper get butchered just because Viper does more damage, that's just ridiculous.

    Death's design does not need removing nor does it really need to generate gauge. I'm sick of seeing debuffs and DoT's get axed because some people see ONE ability that actually might need you to rub a braincell against a wrinkle to maintain/use and then proceed to whine.
    Yes, Thank you for waking me up.
    I was worrying too much about his situation, maybe I should just play the game.
    (0)

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