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  1. #11
    Player
    KorosKenzun's Avatar
    Join Date
    Aug 2024
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    l
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    17
    Character
    Koros Kenzun
    World
    Mandragora
    Main Class
    Reaper Lv 100
    I have never asked Rpr to be simpler. In contrast, I really want it to be harder to complete a nice rotation. Howver, in this thread, I mainly focus on giving suggestion of how to make reaper's skills more reasonable, because I already finish progging m1- 4s using Ninja, Drag, Viper and reaper, I have a big quotation mark about the new weapon cast adding to reaper but lots of old and weird features is still there.
    (0)

  2. #12
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    All of your problems can be solved be speaking to Wuk'Lamat
    (6)

  3. #13
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    786
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by KorosKenzun View Post
    3.Give opportunity to cast harvest moon regularly
    I think it would be interesting to find a way of recharging HM outside of downtime, since HM can also be used during burst when it's not required for disengages. Perhaps giving one charge per Gluttony cast, after gaining X amount of gauge or doing something specific in the rotation?

    Quote Originally Posted by KorosKenzun View Post
    5.Perfectio gives soul or shroud.
    Giving 10 Shroud would be my choice to also help the job a bit when there's more downtime, such as in Ultimates. Gauge jobs like RPR, RDM, MCH, and now VPR do have their strengths in this kind of content, since they can bank more gauge for relevant phases but also lose more damage when they can't attack due to having no way of upping their gauge a bit like SAM for instance.

    This doesn't mean they should be homogenized but instead they could each get an extra unique tool or two to generate a tiny bit extra to deal with these situations.

    Quote Originally Posted by KorosKenzun View Post
    8.reduce gluttony cd,(from 60 to 55)
    This could help with drift so why not.

    Quote Originally Posted by KorosKenzun View Post
    11.Increase damge delt of arcane circle from 3% to 5% (please dont leave rpr alone)
    Doing this means RPR doing less personal damage. I think it's fine as it is. RPR is a job with more personal damage than the average (below the non-buffing jobs and above the buffing ones) with the theoretical tradeoff of having less rDPS.


    As for the rest of your points, I either disagree or am indifferent. Reducing the CD of Enshroud could be good in some ways but not so much in others.

    While I agree that some QoL would be nice, there's also the consideration that the job works perfectly as it is right now and that choosing when to deadzone or when to deal with what's given is also part of the fun of playing it.

    As a newer job, RPR doesn't require as much as other jobs would although it'd be nice if they got their ceiling raised a bit more so that its main complexity wasn't mostly double Enshroud windows.
    (0)
    Last edited by Aco505; 08-12-2024 at 01:17 AM.

  4. #14
    Player
    KorosKenzun's Avatar
    Join Date
    Aug 2024
    Location
    l
    Posts
    17
    Character
    Koros Kenzun
    World
    Mandragora
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Aco505 View Post
    I think it would be interesting to find a way of recharging HM outside of downtime, since HM can also be used during burst when it's not required for disengages. Perhaps giving one charge per Gluttony cast, after gaining X amount of gauge or doing something specific in the rotation?



    Giving 10 Shroud would be my choice to also help the job a bit when there's more downtime, such as in Ultimates. Gauge jobs like RPR, RDM, MCH, and now VPR do have their strengths in this kind of content, since they can bank more gauge for relevant phases but also lose more damage when they can't attack due to having no way of upping their gauge a bit like SAM for instance.

    This doesn't mean they should be homogenized but instead they could each get an extra unique tool or two to generate a tiny bit extra to deal with these situations.



    This could help with drift so why not.



    Doing this means RPR doing less personal damage. I think it's fine as it is. RPR is a job with more personal damage than the average (below the non-buffing jobs and above the buffing ones) with the theoretical tradeoff of having less rDPS.


    As for the rest of your points, I either disagree or am indifferent. Reducing the CD of Enshroud could be good in some ways but not so much in others.

    While I agree that some QoL would be nice, there's also the consideration that the job works perfectly as it is right now and that choosing when to deadzone or when to deal with what's given is also part of the fun of playing it.

    As a newer job, RPR doesn't require as much as other jobs would although it'd be nice if they got their ceiling raised a bit more so that its main complexity wasn't mostly double Enshroud windows.
    Thank you for agreeing with some of my suggestions. I also want to mention that these ideas of mine did not come out of thin air. I have also progged using Ast, and I feel ast is a typical job that received positive update in 7.0-7.05. And as i mentioned I also played Ninj, Dragon, Viper for progging, most of the updating suggestions are based on the changing of other job during 7.01-7.05 and I feel like there are a lot of way to improve the position of the rpr among meele dps, and optimizing the feel of doing rpr's rotation but not to make it easier to play like vpr.(the prefectio makes gluttony more impossible to hit in the speak 20s, however sometimes we even need to add a weapon cast(most of the time Soul Slice) to get neough sould to git gluttony. unless you are not doing double enshroud during peak 20s).
    (0)

  5. #15
    Player
    MartinFreeman's Avatar
    Join Date
    Jul 2014
    Posts
    81
    Character
    Vin Helsing
    World
    Sargatanas
    Main Class
    Gladiator Lv 100
    Both Viper and Picto have been overpowered so far. Picto especially making BLM feel irrelevant with much easier damage output.
    (1)

  6. #16
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,249
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 92
    Quote Originally Posted by Reinha View Post
    Stop asking for jobs to be simpler. Viper already got ruined because of that. There are multiple jobs with a frictionless rotation where you can press whatever you want whenever and don't have anything to manage.
    This. reaper is fun as is and i'll i'd ask for it is more to do, not less.
    (3)

  7. #17
    Player
    KorosKenzun's Avatar
    Join Date
    Aug 2024
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    l
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    17
    Character
    Koros Kenzun
    World
    Mandragora
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Reimmi View Post
    This. reaper is fun as is and i'll i'd ask for it is more to do, not less.
    I strongly agree that reaper has a lot more fun then viper whem doing rotation and dealing with new savage mechanics the reason why I suggest the develop team to remove some features is not trying to make rpr simpler to play, it is trying to make its skills design more reasonable, because the current rotation of reaper comparing with end walker's rotation is more likely to lose the number of enshroud as perfectio doesnt provide any soul.
    (0)

  8. #18
    Player
    KorosKenzun's Avatar
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    Aug 2024
    Location
    l
    Posts
    17
    Character
    Koros Kenzun
    World
    Mandragora
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MartinFreeman View Post
    Both Viper and Picto have been overpowered so far. Picto especially making BLM feel irrelevant with much easier damage output.
    I feel so sorry for blackmage's current circumstance, however, black mage got buffed and its rotation is currently funnier than 7.0, at least black mage got some optimal update already. I think it is a good start on balancing between casters.btw, i still reckon pic got more fun when doing rotation than viper lol.
    (0)

  9. #19
    Player
    KorosKenzun's Avatar
    Join Date
    Aug 2024
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    17
    Character
    Koros Kenzun
    World
    Mandragora
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Reimmi View Post
    This. reaper is fun as is and i'll i'd ask for it is more to do, not less.
    Exactly i'd ask it to be as well.
    (0)

  10. #20
    Player
    KorosKenzun's Avatar
    Join Date
    Aug 2024
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    Character
    Koros Kenzun
    World
    Mandragora
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KorosKenzun View Post
    (English is not my first language but i am trying to make it clear and easy to understand)



    Main concern about RPR: It can easily be replaced by viper
    As Vpr is very similar to Rpr, so it is very hard to not making contrast between those two. After 7.05 release I realised that Viper is now already much stronger than Rpr in multiple ways, and Rpr seems has no advantages in any of the aspects comparing to viper.
    1. By checking fflogs.com I figured out that viper can do more rdps than reaper in average.
    3.Viper is easier to play at 7.05 as viper’s death’s design has been removed, the rotation became easier.
    4.No cd between Reawakens but 15s between Enshrouds.
    5.vpr doesnt have any cast.
    6.Vpr can even do more damge than rpr in peak 20 seconds(in arcane circle, battle litany, ...)

    Actually I do not expect Rpr to beat Vpr, however, By thinking for a very long time, there are some ways to make reaper not that bad comparing to vpr.
    And i think these update(suggestion) may not change Reaper’s feature and Greatly optimized the operating feel of Reaper.

    Not all of them need to be implemented but I really hope some of the or at least one of them can be considered:

    1.Remove shadow of death and gain damge to other skills or gain 5 or 10 soul with each cast
    2.Remove cast time of Harpe.
    3.Give opportunity to cast harvest moon regularly
    4.Gain more maximum charge to Soul Slice from 2 to 3 (this is one of the most resonable way to solve the problem i strongly suggest.)
    5.Perfectio gives soul or shroud.
    6.Casting cooldown during enshroud can affected by skill speed
    7.Remove or shorten the recast time of enshroud(this is also reasonable and strongly reccomend)
    8.reduce gluttony cd,(from 60 to 55)
    9.Remove prefectio but increase other skills'damage
    10.Gluttony only strengthen gallows or gibbet only1 time but give 20 shroud.
    11.Increase damge delt of arcane circle from 3% to 5% (please dont leave rpr alone)


    I really wish SE develop team can see this thread and take any of these suggestion into considerations.
    In addition, due to words limit for each post, I got one important optimize rpr's rotation:
    Remove the additional effects of arcane circle (remove stack sacrifice effects) and let reaper allow to use plentiful immediately after casting arcane circle like what other jobs do instead of waiting for 6 seconds(actually 7 seconds)

    I would like to reiterate that I am not proposing to change the rpr because I reckon the current rotation of the rpr is hard. I just think that the current rotation of the rpr comparing with other meele is not reasonable. There are many things about the rpr that can get positive feedback by optimizing its job's characteristics instead of just increasing the damage of skills.
    (0)

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