(English is not my first language but i am trying to make it clear and easy to understand)
Hi, I am a melee dps player who have played all melee dps(include viper) for a long time. I started to play RPR since Endwalker and I regard RPR as my major. I can tell you without lying that I have been played Rpr at least 2000 hours.
The negative impact of the 7.0 update on RPR’s rotation:
Since a new wp skill perfectio has been added to rpr’s rotation once per 2 mins, and it doesnt gain any Soul guage or shroud guage, eventhough harvest moon now can gain 10 soul, RPR will still lose 10 sould per 2 minutes since the second 2mins rotation comparing with the rotation in end walker. Which means, in dawn trail, rpr with 420 skill speed can just only enough to save 50 shroud to hit 2 communions into its 8 min’s arcane circle . However there are lots of mechanics in new savage that force melee to keep away from boss and reaper even sometimes would fail to cast the harpe during proging.
Main concern about RPR: It can easily be replaced by viper
As Vpr is very similar to Rpr, so it is very hard to not making contrast between those two. After 7.05 release I realised that Viper is now already much stronger than Rpr in multiple ways, and Rpr seems has no advantages in any of the aspects comparing to viper.
1. By checking fflogs.com I figured out that viper can do more rdps than reaper in average.
3.Viper is easier to play at 7.05 as viper’s death’s design has been removed, the rotation became easier.
4.No cd between Reawakens but 15s between Enshrouds.
5.vpr doesnt have any cast.
6.Vpr can even do more damge than rpr in peak 20 seconds(in arcane circle, battle litany, ...)
Actually I do not expect Rpr to beat Vpr, however, By thinking for a very long time, there are some ways to make reaper not that bad comparing to vpr.
And i think these update(suggestion) may not change Reaper’s feature and Greatly optimized the operating feel of Reaper.
Not all of them need to be implemented but I really hope some of the or at least one of them can be considered:
1.gain 5 or 10 soul with each cast of shadow of death
2.no cast time of Harpe.
3.Give opportunity to cast harvest moon regularly
4.Gain more maximum charge to Soul Slice from 2 to 3 (this is one of the most resonable way to solve the problem i strongly suggest.)
5.Perfectio gives soul or shroud.
6.Casting cooldown during enshroud can affected by skill speed
7.Remove or shorten the recast time of enshroud(this is also reasonable and strongly reccomend)
8.reduce gluttony cd,(from 60 to 55)
9.Remove prefectio but increase other skills'damage
10.Gluttony only strengthen gallows or gibbet only1 time but give 20 shroud.
11.Increase damge delt of arcane circle from 3% to 5% (please dont leave rpr alone)
I really wish SE develop team can see this thread and take any of these suggestion into considerations.