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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Improve reactiveness of tank gameplay

    I was thinking of how we can improve tank reactiveness while playing other games as Mr yoshi ask us to do

    There is a cool concept for attacks and mitigation in Monster Hunter stories 2

    Which is type of attacks: strength / speed / technique

    I find it simple and fun to play with so I though maybe this kind of system will work for tanks

    It is cool if we have tank mitigations with a reason behind them

    You can use strength mitigation for monsters that have slow but hard hitting attack or speed for high speed mobs or technique for more casters like mobs

    That could reward tank with finisher that makes sense not just after using your 120 sec skill cooldown

    Instead of having 3 or 4 mitigations that could do same thing but some have less effectiveness

    This could be also for tank busters if you think about it.

    What do you think?
    (1)
    Last edited by Tunda; 08-11-2024 at 04:55 PM.