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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Improve reactiveness of tank gameplay

    I was thinking of how we can improve tank reactiveness while playing other games as Mr yoshi ask us to do

    There is a cool concept for attacks and mitigation in Monster Hunter stories 2

    Which is type of attacks: strength / speed / technique

    I find it simple and fun to play with so I though maybe this kind of system will work for tanks

    It is cool if we have tank mitigations with a reason behind them

    You can use strength mitigation for monsters that have slow but hard hitting attack or speed for high speed mobs or technique for more casters like mobs

    That could reward tank with finisher that makes sense not just after using your 120 sec skill cooldown

    Instead of having 3 or 4 mitigations that could do same thing but some have less effectiveness

    This could be also for tank busters if you think about it.

    What do you think?
    (1)
    Last edited by Tunda; 08-11-2024 at 04:55 PM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,259
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Players usually ignore reactiveness and don't use it.

    For example, using raid-wide mit or Reprisal is reactive. Using Nascent Flash, TBN, cover or clemency on other players is reactive. Interrupting attacks or stunning them is reactive. Many players don't do these things.

    We used to have specific mitigations like you are suggesting - one for physical attacks, one for magical attacks, but players started saying "well they are useless some of the time, please make them work on everything". So they did and now a lot of the mitigations do the same thing but with a different %. What remains (Dark Mind which only works against magic), people are still asking for it to just be a generic mitigation like all the others even within the last few days.
    (5)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Players usually ignore reactiveness and don't use it.

    For example, using raid-wide mit or Reprisal is reactive. Using Nascent Flash, TBN, cover or clemency on other players is reactive. Interrupting attacks or stunning them is reactive. Many players don't do these things.

    We used to have specific mitigations like you are suggesting - one for physical attacks, one for magical attacks, but players started saying "well they are useless some of the time, please make them work on everything". So they did and now a lot of the mitigations do the same thing but with a different %. What remains (Dark Mind which only works against magic), people are still asking for it to just be a generic mitigation like all the others even within the last few days.
    The game is really not giving people enough learning for entry level players..

    Hall of novice is so basic

    I think if we have good tutorial quests for different mechanic that would improve gameplay for most players

    Example : if you see red circle use your red mitigation
    If blue circle use blue mitigation
    And so on
    (2)

  4. #4
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tunda View Post
    The game is really not giving people enough learning for entry level players..

    Hall of novice is so basic

    I think if we have good tutorial quests for different mechanic that would improve gameplay for most players

    Example : if you see red circle use your red mitigation
    If blue circle use blue mitigation
    And so on
    I agree with this. The game really doesn't prepare you for anything outside the very basics, and not even all the basics at that. I just feel that way about the game in general. So players don't use things or find things confusing, then the game gets nerfed in every conceivable way. It's unfortunate.
    (0)

  5. #5
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    The Game has a lot of design problems and the more one looks and talks about them the more one finds them.
    If the game never ask for mechanics then one cant learn those mechanics. For example Stuns and interuption...they dont work against enemies that would need it the most. So of course people dont use it.
    Esuna could also be a example, its a condition clear spell but most conditions nowadays are not affected by the spell so far that people will be more surprised than anything when they can esuna something.
    (2)
    Last edited by Ayalu; 08-12-2024 at 04:22 AM.

  6. #6
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ayalu View Post
    The Game has a lot of design problems and the more one looks and talks about them the more one finds them.
    If the game never ask for mechanics then one cant learn those mechanics. For example Stuns and interuption...they dont work against enemies that would need it the most. So of course people dont use it.
    Esuna could also be a example, its a condition clear spell but most conditions nowadays are not affected by the spell so far that people will be more surprised than anything when they can esuna something.
    if we say let's not change any thing because some people may fail.. we cannot change anything really.. I think most people are not ready for 8.0 not being interesting.

    Game should introduce mechanics and its tutorial with it.. we will reach to the point where we stick with the current jobs state forever
    (1)

  7. #7
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Tunda View Post
    Game should introduce mechanics and its tutorial with it.. we will reach to the point where we stick with the current jobs state forever
    How long have you been playing? We've more or less been there since Shadowbringers.

    Removing mechanics and replacing them with nothing is FFXIV's bread and butter.
    (1)

  8. #8
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    303
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I really like how Picto's shield reduces the cooldown if you use it wisely. I wish the tanks had some things like that. Imagine if the 40% mit was reduced to a 90s cooldown if the damage coming in was sufficient to justify its use.
    (1)

  9. #9
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    In general i agree thats why i hope that 8.0 will big a really big shake up.
    Or in more humorous tone, i hope yoshida and his team sunders the current system in a way not seen since the ancient world ;p
    (0)

  10. #10
    Player
    Inputnamehere's Avatar
    Join Date
    Dec 2019
    Posts
    42
    Character
    Schrodinger's Cat
    World
    Ramuh
    Main Class
    Gunbreaker Lv 100
    This game can't have "reactiveness." Not in the current design.
    The current design revolves around scripting. Everything is scripted and time-based. You're supposed to press X skill at Y time point, and that's it. Reactiveness will break that.

    Reactiveness is a possible solution to the current healer problem, I'd say. Say, bosses will target random players with unpredictable, "unscripted" attacks, that require healers to react. That's the kind of healer gameplay I'd like to see.

    Butt, as lotta people said, we'll have to see how much change they'll willingly do in the next major update.

    Just please don't continue on the current path and add another bunch of "XXX-ready" upgrades.
    (1)

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