Quote Originally Posted by Tunda View Post
I don't think you know what are you talking about.. let alone that you are talking like an "expert"

I suggest that you try to play games that make your think before doing action.
You didn't actually disprove or address anything I said with this comment. It was a poor attempt at deflection to try and avoid coming up with an actual counter to the point I made, which is still correct btw. I also never claimed to be an expert.




Quote Originally Posted by Tunda View Post
it is clearly not path of exile kind of system.. complexity isn't "hard" it gives RPG games variety of gameplay,
it doesn't need to be hard thing to understand it needs to have quick action kind of style that I think it can be understandable for people who play casually and hardcode

if you play only FFXIV there are people are casual more than FFXIV casuals and play games like MHS2 and other RPGs and can understand + have fun with such system.
Okay but again, the game literally isn't designed for an alternate system, and I don't think the current system needs replacing. It's pretty good and has decent allowance for skill expression. There's also timed elements to like every tank-specific low-cooldown mitigation now, which if anything they should lean into that more than some fucked up triangle mitigation system like you suggested. Which we also did have a form of at some point previously. We had Pierce/Blunt/Slash damage types and the systems around that ALSO sucked.



Quote Originally Posted by Tunda View Post
the system was implemented badly and it is still implemented badly Idk why you try to defend it..

there is a difference between "bad system" and "bad implementation" I know it is hard to think about it if you only play 2 to 3 games.. educate yourself or you will look like someone thinks they are "expert" but not look even close to one

BTW welcome to the form this is your 6th post as I see it seems that my subjects interest you that you create another account to just participate.. you are welcome
The system as it is currently, is like 95% fine. It could use with minor improvements but as it stands it's solid as is.
It's not a bad system or poorly implemented. The only thing that really needs to be addressed is having magic only mits have half efficacy on phys attacks and vice versa. I don't play 2-3 games, I'd argue I probably have more experience when it comes to MH alone than you do. I'm educated enough to understand that you can't just rip a system from one game and transplant it into another, entirely different game with little to no changes and think it's a bright idea.
I've been on the forums since 2019, longer than you. I've just been a longtime lurker is all. You didn't do anything to bring me here and bringing up my relative lack of posts is odd to be honest.