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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    We play a game where we cast fire-based spells on fire-based enemies for damage. I think we expect too much for anything else.
    (0)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Connor View Post
    I mean, intent of the OP aside there might still be something in there to be discussed. Even a dumpster fire might have something valuable inside if you look hard enough lol.

    We already have physical and magical damage so maybe they could something more with that? At this point the distinction barely exists anymore outside of the few remaining type-specific defensive abilities like Dark Mind, Fey Illumination or Magick Barrier.

    Then again, the fact they’ve all but moved away from that distinction means at this point maybe it would be better if they just removed the distinction entirely? Though, that’s not as fun I’d say
    People can't understand that this form is all about discussion but it feels like some people in this community take things too personal.. I wish I can play FFXIV with community like Monster Hunter.. they are more open about discussions and feedback..

    regarding the point of that' why developers get rid of this system yeah they get rid of a lot of systems that isn't bad for the game but developer choose to remove it like:
    - Dark knight stormblood: yeah it was OP but what about the current warrior? i don't think there is a difference between then and now.
    - Mana management: it is black mage and dark knight duty in this game to keep using the second most important recourse in RPG games which all jobs should have done it.

    a lot of other systems developer choose to remove it to simplify game even more.. now we reach to the point where FFXIV jobs are in a such bad state.

    Quote Originally Posted by dspguy View Post
    We play a game where we cast fire-based spells on fire-based enemies for damage. I think we expect too much for anything else.
    I understand your point but that isn't what I was talking about..

    take it for example this:

    as simple as auto attacks of mobs and monsters, there is no verity for it, playing as a tank I blindly use any mitigation I have after catching 2 groups of mobs, and still my HP almost full

    you can simply have red Icon on monsters that means this monster type is Strength, as a tank how to mitigate their attacks? use speed type of mitigation

    Speed > Strength
    Strength > Technique
    Technique > Speed

    these type of systems will make players not blindly pressing 40% mitigation for next attack.
    (0)