I don't see skill expression of pressing 2 or 3 buttons to mitigate 1 attackSo basically you're creating 3 buttons, maybe cutting 1 existing mitigation into 3 differents mitigations.
If the buster is a water attack you need to press your grass mitigation. If it's fire you need to press your water mitigation. If it's grass you need to press your fire mitigation.
Here's the problems:
-Button bloat, effectively creates 3 buttons to answer the same situation except you need to press the correctly colored one.
-Cutting prevemptive mitigation, currently tanks can take advantage of the long duration to predict a tank buster and prevemptively cast their mitigation earlier so it comes back earlier as well while also taking more hits.
-Creates a reactive gameplay instead of the planning gameplay we are used to, this would completely turns the mitigation design on its head.
In short, you'll trade a lot of skill expression related to mitigation for a reaction based gameplay where you just press the exact same buttons but with the correct color, similar to pokemon typing.
It is just more button to press for no reason
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.