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  1. #1
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    wouldnt work in modern XIV; would need to've been in from the start and not been a pain point (old slash/pierce/blunt resist down).

    Additionally we already kind of have that in Dark Mind, Dark Missionary, and Heart of Light for DRK and GNB: only good for magic.
    (3)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    wouldnt work in modern XIV; would need to've been in from the start and not been a pain point (old slash/pierce/blunt resist down).

    Additionally we already kind of have that in Dark Mind, Dark Missionary, and Heart of Light for DRK and GNB: only good for magic.
    It is kinda janky the current system

    What I mean is like monsters auto attacks for example have 3 types.. currently we have one basic type auto attack

    Tanks usually use 2 3 mitigation at once and I don't think this is a good way to approach tank gameplay

    Dark Mind is good on paper but outside of that it feel janky and less important than others

    Because there Is no use for monster attack types I can use TBN without giving another thought process

    The reward is free Dark attack which is not that great imo
    And that if it proc if not it will give nothing

    That is the issue
    (1)