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  1. #25
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SquigglySquigs95 View Post
    Reads like you've never even dipped your toes into current-release Savage fights, let alone Ultimate encounters.
    My team in TEA literally had to spreadsheet when they use what mitigation to ensure the correct mits come back up at the right time on a per-phase basis, in a fight that has 5 phases.

    This is also present in current-tier Savage fights, boiling it down to "I press Shadow Wall every time" is disingenuous, that's what bad tanks do. Competent tank players actually think with some foresight to see if/when they'll need such a heavy mit available to them again. This also changes on a per-fight basis. Not taking into account tank-swapping in fights that don't explicitly require it for increased mitigation capacity on the main tank at all times.

    Highly suggest you actually go play some of the harder content the game has to offer before you speak as if you are an expert on the subject.
    I don't think you know what are you talking about.. let alone that you are talking like an "expert"

    I suggest that you try to play games that make your think before doing action.


    Quote Originally Posted by SquigglySquigs95 View Post
    Well you see, OP thinks Simon Says is a complex game with tons of room for player expression, clearly.
    it is clearly not path of exile kind of system.. complexity isn't "hard" it gives RPG games variety of gameplay,
    it doesn't need to be hard thing to understand it needs to have quick action kind of style that I think it can be understandable for people who play casually and hardcode

    if you play only FFXIV there are people are casual more than FFXIV casuals and play games like MHS2 and other RPGs and can understand + have fun with such system.

    Quote Originally Posted by SquigglySquigs95 View Post
    Also I feel it's important to point out that once upon a time, FFXIV had full elemental damage times. Ice/Wind/Fire/Earth, you name it, FFXIV had it.

    It was ditched for a reason and it's because early raids would require you to meld elemental Materia on a fight-by-fight basis, it's stupid and everyone is almost universally glad it's been reduced to Phys/Magic/Unaspected damage types.

    Speaking on where DRK and GNB currently fall in with their efficacy in raids that don't have a ton of magic damage to mitigate, yeah it feels shit. The solution is to make their magic mits work on phys damage with 50% efficacy and vice-versa for phys-only mitigations, as it allows the tanks to keep the flavour they currently have without the risk of completely undermining certain tanks based on encounter. Like in M1S where there's only one instance of magic damage for the whole encounter.
    the system was implemented badly and it is still implemented badly Idk why you try to defend it..

    there is a difference between "bad system" and "bad implementation" I know it is hard to think about it if you only play 2 to 3 games.. educate yourself or you will look like someone thinks they are "expert" but not look even close to one

    BTW welcome to the form this is your 6th post as I see it seems that my subjects interest you that you create another account to just participate.. you are welcome
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    Last edited by Tunda; 08-13-2024 at 03:21 AM.