Quote Originally Posted by Mikey_R View Post
The problem with the OP is they see a system in another game, think, I like that, put in FFXIV, but never think about how that affects FFXIV. Just slap a random system in there and hope it fits.
As if FFXIV a standalone game?

love it or hate it FFXIV is WoW clone with almost 80% gameplay identicality.. If we apply your logic then we could have FF11 systems in FFXIV
and that's not bad.. it is important to take notes from other games.

FFXIV removed this system because developer can't figure out how to implement it.. like other system they get rid of it (mana management) as I said before.

for RPG game first and MMO second it is really bad not having verity of RPG system.

just to simplify my Idea


Quote Originally Posted by Mikey_R View Post
1. Split the tanks and have 2 physical tanks and 2 magic tanks. This would, in theory, mean one set of tanks is better than another in a given fight, however, we also know that fights are designed so that all tanks can clear all content. This by necessity means the physical tanks can mitigate damage in the magic heavy fights and vice versa. This creates a potential...problem. If the extra mitigation power doesn't prevent someone from using a resource, then that extra mitigation is functionally useless, if it does, that is when it will tip the scales in favour of the 'right tank pair'. Then it is a case of how much it benefits the party.
I can see this will not work in any game from miles away.. why there is a job that can mitigate 1 type of attack? it isn't reasonable

all tanks should mitigate all type of attacks.. and there should be a reward system for it.. if it done successfully it should feel good