Quote Originally Posted by WhyAmIHere View Post
wouldnt work in modern XIV; would need to've been in from the start and not been a pain point (old slash/pierce/blunt resist down).

Additionally we already kind of have that in Dark Mind, Dark Missionary, and Heart of Light for DRK and GNB: only good for magic.
It is kinda janky the current system

What I mean is like monsters auto attacks for example have 3 types.. currently we have one basic type auto attack

Tanks usually use 2 3 mitigation at once and I don't think this is a good way to approach tank gameplay

Dark Mind is good on paper but outside of that it feel janky and less important than others

Because there Is no use for monster attack types I can use TBN without giving another thought process

The reward is free Dark attack which is not that great imo
And that if it proc if not it will give nothing

That is the issue