Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29
  1. #21
    Player
    SquigglySquigs95's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Sovereign Tea
    World
    Siren
    Main Class
    Dragoon Lv 100
    Also I feel it's important to point out that once upon a time, FFXIV had full elemental damage times. Ice/Wind/Fire/Earth, you name it, FFXIV had it.

    It was ditched for a reason and it's because early raids would require you to meld elemental Materia on a fight-by-fight basis, it's stupid and everyone is almost universally glad it's been reduced to Phys/Magic/Unaspected damage types.

    Speaking on where DRK and GNB currently fall in with their efficacy in raids that don't have a ton of magic damage to mitigate, yeah it feels shit. The solution is to make their magic mits work on phys damage with 50% efficacy and vice-versa for phys-only mitigations, as it allows the tanks to keep the flavour they currently have without the risk of completely undermining certain tanks based on encounter. Like in M1S where there's only one instance of magic damage for the whole encounter.
    (2)

  2. #22
    Player
    SquigglySquigs95's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Sovereign Tea
    World
    Siren
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tunda View Post
    I disagree.. Tank gameplay is braindead because it is so simple to the point where you span any mitigation for next attack with no consciousness..
    Reads like you've never even dipped your toes into current-release Savage fights, let alone Ultimate encounters.
    My team in TEA literally had to spreadsheet when they use what mitigation to ensure the correct mits come back up at the right time on a per-phase basis, in a fight that has 5 phases.

    This is also present in current-tier Savage fights, boiling it down to "I press Shadow Wall every time" is disingenuous, that's what bad tanks do. Competent tank players actually think with some foresight to see if/when they'll need such a heavy mit available to them again. This also changes on a per-fight basis. Not taking into account tank-swapping in fights that don't explicitly require it for increased mitigation capacity on the main tank at all times.

    Highly suggest you actually go play some of the harder content the game has to offer before you speak as if you are an expert on the subject.
    (3)
    Last edited by SquigglySquigs95; 08-13-2024 at 02:23 AM.

  3. #23
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SquigglySquigs95 View Post
    Reads like you've never even dipped your toes into current-release Savage fights, let alone Ultimate encounters.
    My team in TEA literally had to spreadsheet when they use what mitigation to ensure the correct mits come back up at the right time on a per-phase basis, in a fight that has 5 phases.

    This is also present in current-tier Savage fights, boiling it down to "I press Shadow Wall every time" is disingenuous, that's what bad tanks do. Competent tank players actually think with some foresight to see if/when they'll need such a heavy mit available to them again. This also changes on a per-fight basis. Not taking into account tank-swapping in fights that don't explicitly require it for increased mitigation capacity on the main tank at all times.

    Highly suggest you actually go play some of the harder content the game has to offer before you speak as if you are an expert on the subject.
    I don't think you know what are you talking about.. let alone that you are talking like an "expert"

    I suggest that you try to play games that make your think before doing action.


    Quote Originally Posted by SquigglySquigs95 View Post
    Well you see, OP thinks Simon Says is a complex game with tons of room for player expression, clearly.
    it is clearly not path of exile kind of system.. complexity isn't "hard" it gives RPG games variety of gameplay,
    it doesn't need to be hard thing to understand it needs to have quick action kind of style that I think it can be understandable for people who play casually and hardcode

    if you play only FFXIV there are people are casual more than FFXIV casuals and play games like MHS2 and other RPGs and can understand + have fun with such system.

    Quote Originally Posted by SquigglySquigs95 View Post
    Also I feel it's important to point out that once upon a time, FFXIV had full elemental damage times. Ice/Wind/Fire/Earth, you name it, FFXIV had it.

    It was ditched for a reason and it's because early raids would require you to meld elemental Materia on a fight-by-fight basis, it's stupid and everyone is almost universally glad it's been reduced to Phys/Magic/Unaspected damage types.

    Speaking on where DRK and GNB currently fall in with their efficacy in raids that don't have a ton of magic damage to mitigate, yeah it feels shit. The solution is to make their magic mits work on phys damage with 50% efficacy and vice-versa for phys-only mitigations, as it allows the tanks to keep the flavour they currently have without the risk of completely undermining certain tanks based on encounter. Like in M1S where there's only one instance of magic damage for the whole encounter.
    the system was implemented badly and it is still implemented badly Idk why you try to defend it..

    there is a difference between "bad system" and "bad implementation" I know it is hard to think about it if you only play 2 to 3 games.. educate yourself or you will look like someone thinks they are "expert" but not look even close to one

    BTW welcome to the form this is your 6th post as I see it seems that my subjects interest you that you create another account to just participate.. you are welcome
    (0)
    Last edited by Tunda; 08-13-2024 at 03:21 AM.

  4. #24
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tunda View Post
    As if FFXIV a standalone game?
    It is though, this is why you cannot just take a system from one game and place it into FFXIV. It might play similar to another game, but you still cannot just take systems as it is in the parts where they aren't similar that causes problems.

    To be clear, you can take ideas from other games, however you necessarily need to adapt said system for FFXIV.

    Quote Originally Posted by Tunda View Post
    I can see this will not work in any game from miles away.. why there is a job that can mitigate 1 type of attack? it isn't reasonable
    So why did you not comment on my second point where I go though a design where they DO have all mitigation? Or is it that you didn't properly read the post and skipped over it?

    To be clear, I have other comments past what I have already stated, which to me seems I have thought about this and potential impacts more than you currently have.

    And, just to avoid any sort of doubt, currently comments revolve around dungeon pulls and boss fight design, which then leads into questions about the cooldown and strength of these mitigations and whether other mitigation exists. This is the surface, these do go deeper, just to be clear.
    (3)

  5. #25
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    You can't really apply single player RPG system to an MMO. FF14 did have elemental resistances it just didn't work long term, same as WoW. A game where player power kept increasing every level cap makes this just so incredibly hard from a mathematical standpoint to do, it's not like OSRS or GW2 where you have a static max level.
    (2)

  6. #26
    Player
    SquigglySquigs95's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Sovereign Tea
    World
    Siren
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tunda View Post
    I don't think you know what are you talking about.. let alone that you are talking like an "expert"

    I suggest that you try to play games that make your think before doing action.
    You didn't actually disprove or address anything I said with this comment. It was a poor attempt at deflection to try and avoid coming up with an actual counter to the point I made, which is still correct btw. I also never claimed to be an expert.




    Quote Originally Posted by Tunda View Post
    it is clearly not path of exile kind of system.. complexity isn't "hard" it gives RPG games variety of gameplay,
    it doesn't need to be hard thing to understand it needs to have quick action kind of style that I think it can be understandable for people who play casually and hardcode

    if you play only FFXIV there are people are casual more than FFXIV casuals and play games like MHS2 and other RPGs and can understand + have fun with such system.
    Okay but again, the game literally isn't designed for an alternate system, and I don't think the current system needs replacing. It's pretty good and has decent allowance for skill expression. There's also timed elements to like every tank-specific low-cooldown mitigation now, which if anything they should lean into that more than some fucked up triangle mitigation system like you suggested. Which we also did have a form of at some point previously. We had Pierce/Blunt/Slash damage types and the systems around that ALSO sucked.



    Quote Originally Posted by Tunda View Post
    the system was implemented badly and it is still implemented badly Idk why you try to defend it..

    there is a difference between "bad system" and "bad implementation" I know it is hard to think about it if you only play 2 to 3 games.. educate yourself or you will look like someone thinks they are "expert" but not look even close to one

    BTW welcome to the form this is your 6th post as I see it seems that my subjects interest you that you create another account to just participate.. you are welcome
    The system as it is currently, is like 95% fine. It could use with minor improvements but as it stands it's solid as is.
    It's not a bad system or poorly implemented. The only thing that really needs to be addressed is having magic only mits have half efficacy on phys attacks and vice versa. I don't play 2-3 games, I'd argue I probably have more experience when it comes to MH alone than you do. I'm educated enough to understand that you can't just rip a system from one game and transplant it into another, entirely different game with little to no changes and think it's a bright idea.
    I've been on the forums since 2019, longer than you. I've just been a longtime lurker is all. You didn't do anything to bring me here and bringing up my relative lack of posts is odd to be honest.
    (2)

  7. #27
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    It is though, this is why you cannot just take a system from one game and place it into FFXIV. It might play similar to another game, but you still cannot just take systems as it is in the parts where they aren't similar that causes problems.

    To be clear, you can take ideas from other games, however you necessarily need to adapt said system for FFXIV.[/HB]
    FFXIV is not a standalone game it is a copy cat of WoW

    if WoW didn't exist we would see FFXI part 2

    this is a room for discussion people have the freedom to say what they want if you don't like other people opinion you shouldn't agree and you shouldn't be rude
    (0)

  8. #28
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tunda View Post
    FFXIV is not a standalone game it is a copy cat of WoW

    if WoW didn't exist we would see FFXI part 2

    this is a room for discussion people have the freedom to say what they want if you don't like other people opinion you shouldn't agree and you shouldn't be rude
    With differences.

    Yup.

    You can say what you want, I can say my opinion on what you say, that is how a discussion works. I didn't like your opinion, I shared my thoughts on your opinion, you don't seem to want to reciprocate.

    As for the rude, the only thing I have said that could even be remotely considered rude is when I pointed out your common theme of taking ideas from other games, and just expecting them to fit into FFXIV without thought. Which, is just an observation more than anything.
    (3)

  9. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,790
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tunda View Post
    FFXIV is not a standalone game it is a copy cat of WoW

    if WoW didn't exist we would see FFXI part 2

    this is a room for discussion people have the freedom to say what they want if you don't like other people opinion you shouldn't agree and you shouldn't be rude
    It's neither a direct copy of WoW nor does standalone mean "wholly original" / "not identifiably derivative".

    We already saw much of what your Final Fantasy XI Part 2: With Some Small Twists would look like (1.x), but it didn't take WoW alone nor specifically to get us out of it, nor was even that a carbon-copy of XI not a game XI systems could be dropped directly into. Heck, had they had more than 30% Yoshida's available team or budget to begin with, wed likely have seen greater difference from XI rather than all the more similarity to it.

    Finally, just as you have the right to, however wrongly, make fallacious or nonsensical claims, others have the right to point out how and why they are wrong. Such is not an attack on your underlying opinions or values, but merely easy discussion away from misinformation, conflation, lack of foresight towards even obvious and immediate concerns, etc.

    As for being rude, someone who so routinely misquotes anyone of opposing opinion to pretend they've held the exact opposite of their actual positions has no moral high ground and does not not inspire confidence that constructive discussion with them is even possible.
    (4)
    Last edited by Shurrikhan; 08-13-2024 at 10:37 AM.

Page 3 of 3 FirstFirst 1 2 3