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  1. #1
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    318
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    I think you're getting away from the reason MSQ roulette exists in the first place, which is fine and not your fault - it's easy to forget since the content is super old:

    New players need to get through the MSQ and the dev's don't want them waiting around in really long queues for Castrum, Prae, or Ultima Weapon. If they made the MSQ dungeons and trial part of the other roulettes, it would reduce the pool of bodies who are readily available at all times to help them get that quick queue. It would also mean that if you queue for a normal roulette, there's a chance you get a 40 minute long dungeon with unskippable cutscenes, which would result in numerous instances of players abandoning the duty since the timer would be shorter than the duty itself. So how do you solve this? You make it optional with its own roulette. In order to incentivize the broader player base to assist these periodic sprouts through these dungeons (and trial), massive xp and tome bonuses are awarded to the players who do queue for msq roulette. If you add different duties to the MSQ roulette mix then you get the same problem I posited above: People would just leave the duty if they didn't get one of the dungeons without unskippable cutscenes.

    Crystal tower is already the most common alliance roulette raid by a mile and a half, so there's no shortage of players queueing for that. Additionally it would completely take over MSQ roulette since it would be removed from normal alliance raid roulette for the most part (which would change the level requirements for alliance roulette and then there would be a shortage of players since you're going from 4 to 24 player duties.....you see how there's all these logistics problems?). MSQ roulette is simply the dev's way of incentivizing us to play content we'd otherwise never touch again to assist new players.

    You used to be able to skip the cutscenes, and guess how the new player experience was as a result? Player outcry was quite high. If you want to see how it would go, go pf a coils raid and run turn 1. Keep your cutscenes on and don't skip. lemme know what you find when you get out of the first cutscene.

    Turning all of Castrum and Prae and Ultima Weapon into single player instances is a huge undertaking. Absolutely massive, expensive, and most of the players who will ever play the game during its lifecycle (even if it goes for another 10 years) have already played through the content. So why change it because a couple people don't like an optional roulette that most people never do anyway? It wouldn't make any sense spending those kinds of resources.

    In short: Don't expect anything to change ever because most player either don't want it to or don't care, and the system is working as intended.
    (5)
    Quote Originally Posted by ReynTime View Post
    I can't believe Final Fantasy XIV made an entire expansion focused on Jar Jar Binks.

  2. #2
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,007
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by All_Nonsense View Post
    Turning all of Castrum and Prae and Ultima Weapon into single player instances is a huge undertaking. Absolutely massive, expensive, and most of the players who will ever play the game during its lifecycle (even if it goes for another 10 years) have already played through the content. So why change it because a couple people don't like an optional roulette that most people never do anyway? It wouldn't make any sense spending those kinds of resources..
    I don’t understand the calls to turn them into single player duties. If those duties with long cutscenes were in the same roulette as the other dungeons, I could understand but they have already been separated from the other dungeons. It’s a roulette with only 3 duties in it. It’s entirely optional and when we queue for it, we know exactly what to expect. Making them single player would just remove the roulette. What’s the point?


    The only reason for the extra tomes and XP is the cutscenes. If the cutscenes bother some people, they can just ignore this optional roulette, it will be just the same as if they were single player duties.
    (5)

  3. #3
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,609
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Toutatis View Post
    I don’t understand the calls to turn them into single player duties. If those duties with long cutscenes were in the same roulette as the other dungeons, I could understand but they have already been separated from the other dungeons. It’s a roulette with only 3 duties in it. It’s entirely optional and when we queue for it, we know exactly what to expect. Making them single player would just remove the roulette. What’s the point?


    The only reason for the extra tomes and XP is the cutscenes. If the cutscenes bother some people, they can just ignore this optional roulette, it will be just the same as if they were single player duties.
    The problem is, is that you aren't exactly creating a satisfactory nor engaging experience, and nor are you necessarily appeasing everyone that does the story for the first time, because they may not care for the story in the first place - Having them as solo duties literally just gives people that option.

    As it stands those duties are more cutscene simulators than they actually are duties. Whether or not they are separated from other instances doesn't really change that issue, IMO. All it does is make the issue a little less compounding.

    For me personally, it just makes the most sense for them to be solo duties with the way they are cutscene heavy rather than actually gameplay heavy.
    (0)

  4. #4
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by All_Nonsense View Post
    Turning all of Castrum and Prae and Ultima Weapon into single player instances is a huge undertaking. Absolutely massive, expensive, and most of the players who will ever play the game during its lifecycle (even if it goes for another 10 years) have already played through the content. So why change it because a couple people don't like an optional roulette that most people never do anyway? It wouldn't make any sense spending those kinds of resources.
    Same reason they decided to change it before, I guess? They basically already have the framework. You *can* do it with Duty Support, except for Ultima Weapon which I don't think would be too hard an ask.

    I dunno, I think this roulette's biggest problem is the fact the poetics cap is still 2k.
    (0)