I think I am weird, after all these years I still like running these. Especially at the peak times of new players.

What I would like though is for SE to start sliding the skills down so they open up earlier (one new spell per ding after 15) and the damage in these up a little (new players are in Ironworks blues or in >50 endgame whites now by the time they hit it). There are a lot ofspells that would be nice to have lower down. But the damage needs ramping up quite a bit.

One almost wishes they could do form of math to look at the iLevel of healer and tank, and shift the outgoing mob damage (reverse echo) to suit. While looking at the iLevel of the DPS and toning their numbers down a little more until out-geared mobs (690 vs 110~) were a little more even.

I'd love to have all the dungeons in the game come back to being a bit tougher when synched. I want the long corridor runs in Vault to be a wooohooo death wish again.

But Prae, don't like it, don't run it. The seals bonus is your reward, the price of a ticket is watching and memeing on Gaius.