MSQ roulette needs more variety, but the other problem is how boring level 50 gameplay is now. Because of button bloat and needing capstone skills every 10 levels starting at 50, anything under level 60/70 (or lvl 90 in the case of VPR) is arguably pretty boring. Yoshi-P has even touched on this a bit, saying that they're hitting a point where design because of the capstone skills and button bloat, designing jobs is becoming cumbersome. To be honest, I think the design ethos for the game probably needs to change, and not just for that reason. We're seeing stupidly big numbers again which rival what caused the last stat squish in 2021. Content and jobs also need to be constantly rebalanced because of the additional skills, which always leave some jobs/roles in horrible states for years. Personally, I think the simplest solution would be changing the game to have more of a horizontal system, but because people like to see numbers constantly go up, I doubt that would ever happen.