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  1. #1
    Player
    Avatar de Catloaf97
    Inscrit
    fvrier 2024
    Messages
    3
    Character
    Loaf Felidae
    World
    Leviathan
    Main Class
    Sage Lv 99

    Discussion of Main Scenario Roulette

    I find Main Scenario Roulette very long and lack the fun to play. If I have to do this as part of my roulette, I think the only reason I would do is because of its EXP bonus. And even when I'm doing that for EXP, I don't think I actually learn to play a job, because all the skills are locked up to Lv 50. I believe I'm not the only one feel this way.

    Sure enough, I do understand the need of keeping the first-time experience of these Lv 50 duties by making the cutscene unskippable. But now that the game has made its progress to Lv 100 cap, isn't it weird to refer a roulette locked at Lv 50 as the "Main Scenario"?

    I have two suggestions proposed:
    1. Add more (actual) Main Scenario duties to the roulette, e.g., the last Lv x0 duties of each Patch with MSQ content.
    2. Remove the limit of unskippable cutscenes, or make them as single-player duties
    (2)

  2. #2
    Player
    Avatar de Reimmi
    Inscrit
    mars 2018
    Messages
    1 280
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Danseur Lv 100
    I'll say you don't have to do it, but i would like more variety in it. Should add the crystal tower alliance raids to it as well, and end the CT suffering in ar roulette
    (6)

  3. #3
    Player
    Avatar de NegativeS
    Inscrit
    juin 2021
    Lieu
    Azeroth
    Messages
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Pêcheur Lv 100
    1. The MSQ Roulette exists to get people into the three end-of-ARR dungeons, giving high EXP as a reward to those willing to put up with their length. If the roulette was different then those 3 duties would be otherwise destitute, making it difficult for sprouts to progress. Also, we already have a queue for X0 duties.
    2. The cutscenes are unskippable so as to allow sprouts to watch them. If they were skippable, sprouts who wanted to watch them would be left far, far behind while others skipped them and finished the dungeon(s), ruining the experience.

    Citation Envoyé par Reimmi Voir le message
    I'll say you don't have to do it, but i would like more variety in it. Should add the crystal tower alliance raids to it as well, and end the CT suffering in ar roulette
    As much as I dislike how the Alliance Roulette works, adding CT to the MSQ Roulette would turn MSQ Roulette into CT Roulette.
    (22)
    Dernière modification de NegativeS, 11/08/2024 à 13h41


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  4. #4
    Player
    Avatar de Mapleine
    Inscrit
    septembre 2013
    Messages
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Citation Envoyé par NegativeS Voir le message


    As much as I dislike how the Alliance Roulette works, adding CT to the MSQ Roulette would turn MSQ Roulette into CT Roulette.
    Ah, a quarantine! I approve!
    (1)

  5. #5
    Player
    Avatar de lolnotacat
    Inscrit
    avril 2021
    Messages
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Érudit Lv 90
    MSQ roulette needs more variety, but the other problem is how boring level 50 gameplay is now. Because of button bloat and needing capstone skills every 10 levels starting at 50, anything under level 60/70 (or lvl 90 in the case of VPR) is arguably pretty boring. Yoshi-P has even touched on this a bit, saying that they're hitting a point where design because of the capstone skills and button bloat, designing jobs is becoming cumbersome. To be honest, I think the design ethos for the game probably needs to change, and not just for that reason. We're seeing stupidly big numbers again which rival what caused the last stat squish in 2021. Content and jobs also need to be constantly rebalanced because of the additional skills, which always leave some jobs/roles in horrible states for years. Personally, I think the simplest solution would be changing the game to have more of a horizontal system, but because people like to see numbers constantly go up, I doubt that would ever happen.
    (4)

  6. #6
    Player
    Avatar de Shinku_Tachi
    Inscrit
    dcembre 2016
    Lieu
    Gridania
    Messages
    185
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Pêcheur Lv 100
    Citation Envoyé par NegativeS Voir le message
    1. The MSQ Roulette exists to get people into the three end-of-ARR dungeons, giving high EXP as a reward to those willing to put up with their length. If the roulette was different then those 3 duties would be otherwise destitute, making it difficult for sprouts to progress. Also, we already have a queue for X0 duties.
    2. The cutscenes are unskippable so as to allow sprouts to watch them. If they were skippable, sprouts who wanted to watch them would be left far, far behind while others skipped them and finished the dungeon(s), ruining the experience.
    Pretty much this.

    Also, once upon a time, the cutscenes were skippable, and what you're describing here is exactly what happened. The criticism over it was off the charts. So the cutscenes were made unskippable, and the rewards are set high for this roulette to get people to do it and compensate them for their time.
    (8)

  7. #7
    Player
    Avatar de Toutatis
    Inscrit
    dcembre 2021
    Messages
    978
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Guerrier Lv 82
    It's 100% optional. Don't like it, don't do it. I pick about 2-3 roulettes max per day depending on how much time I have and what I need. MSQ is practical when extra tomes are needed, for levelling and, once in a while, for late night mogtomes when the event is on. I just sit back and relax.
    (8)
    Dernière modification de Toutatis, 11/08/2024 à 15h03

  8. #8
    Player
    Avatar de Rueby
    Inscrit
    fvrier 2022
    Lieu
    Zenos' Pockets
    Messages
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Pistosabreur Lv 90
    Citation Envoyé par Catloaf97 Voir le message
    I find Main Scenario Roulette very long and lack the fun to play. If I have to do this as part of my roulette, I think the only reason I would do is because of its EXP bonus. And even when I'm doing that for EXP, I don't think I actually learn to play a job, because all the skills are locked up to Lv 50. I believe I'm not the only one feel this way.

    Sure enough, I do understand the need of keeping the first-time experience of these Lv 50 duties by making the cutscene unskippable. But now that the game has made its progress to Lv 100 cap, isn't it weird to refer a roulette locked at Lv 50 as the "Main Scenario"?

    I have two suggestions proposed:
    1. Add more (actual) Main Scenario duties to the roulette, e.g., the last Lv x0 duties of each Patch with MSQ content.
    2. Remove the limit of unskippable cutscenes, or make them as single-player duties
    The game is constantly having new players regardless of the level cap, it's not weird at all.

    You have issue with a roulette that is basically a quarantine for 3 unskippable cutscene duties? You know, if the rewards aren't great, don't queue for them.
    Want to learn your rotations? Expert Roul, A rank, S/SS rank hunts of current expansion(if they don't melt yet- it's how I got comfy with some openers), target dummy, extremes (if you want to test what you learned).

    50/60/70/etc have their own roulette, they don't fit the criteria of MSQ roulette which is unskippable cutscenes. If they mix dungeons with unskippable with skippable I think you'll likely see more people leave.

    Unskippable cutscenes in any kind of content that involves players is a horrible design and luckily a relic of the past. They don't NEED to add anything to it because if they do it'd have to fit the criteria of unskippable cutscenes and I think they learned their lesson.

    I think it's fine where it is, the MSQ roulette. If I really want the exp/tomes, I queue for it. If I don't want to suffer through it? I don't. There's simply waaaaaaay more things to do to level and gain tomes than thinking doing msq roul is mandatory.

    I think the only people who may get 'surprise MSQ roul' is probably mentors in mentor roulette, but they can also get off-expansion extremes iirc.
    (4)
    Dernière modification de Rueby, 11/08/2024 à 15h09

  9. #9
    Player
    Avatar de Avatre
    Inscrit
    juillet 2017
    Messages
    2 852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Danseur Lv 100
    As others have mentioned, those cutscenes were made unskippable for a reason. Too many sprouts were feeling forced to skip the cutscenes just to be able to join in on the fights, because of the mentality of "gotta go fast, who cares if someone else's experience is ruined". Be glad that it's only that one roulette, and that anything that actually has story elements in a cutscene - whether it be side content or not - you are still able to skip. One day, if there are enough complaints about it, they could potentially make it so that all those cutscenes can't be skipped as well.

    If you don't like having to sit through those scenes, then don't do the 100% optional roulette. If they changed it, the EXP would be nerfed to, quite likely, 30% of what it currently is. Tomestones would probably be cut down as well.
    (7)

  10. #10
    Player
    Avatar de Shibi
    Inscrit
    aot 2013
    Messages
    2 756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Pistosabreur Lv 80
    I think I am weird, after all these years I still like running these. Especially at the peak times of new players.

    What I would like though is for SE to start sliding the skills down so they open up earlier (one new spell per ding after 15) and the damage in these up a little (new players are in Ironworks blues or in >50 endgame whites now by the time they hit it). There are a lot ofspells that would be nice to have lower down. But the damage needs ramping up quite a bit.

    One almost wishes they could do form of math to look at the iLevel of healer and tank, and shift the outgoing mob damage (reverse echo) to suit. While looking at the iLevel of the DPS and toning their numbers down a little more until out-geared mobs (690 vs 110~) were a little more even.

    I'd love to have all the dungeons in the game come back to being a bit tougher when synched. I want the long corridor runs in Vault to be a wooohooo death wish again.

    But Prae, don't like it, don't run it. The seals bonus is your reward, the price of a ticket is watching and memeing on Gaius.
    (4)
    やはり、お前は……笑顔が……イイ

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